Unity Game Artist

Fanatics Collectibles•Tigard, OR
•$95,000 - $120,000•Remote

About The Position

Fanatics Collectibles is building a next-generation collectibles company at the intersection of collectibles, culture, and technology. Topps Digital creates premium digital collectible experiences across recognizable sports and entertainment brands. The Game Art team creates the art, animation, and visual effects that bring digital collectibles to life. The Unity Game Artist joins the Game Art team and works with Product Managers, UI/UX Designers, Engineers, and QA to bring creative and technical perspective to feature decisions. The role transforms concepts, 2D and 3D artwork, and Figma designs into polished, production-ready Unity features, including card reveals, pack openings, UI animation, and visual effects. The artist leads feature implementation, helps set the team's creative and technical quality bar, mentors fellow Game Artists, and improves production workflows.

Requirements

  • 5+ years of professional experience creating and implementing 2D and 3D assets for shipped mobile games or other interactive applications.
  • Strong understanding of Unity UI, Animation, Timeline, Prefabs, Particle Systems, and production workflows.
  • Proficiency with Adobe Creative Suite, including Photoshop and After Effects, and 3D content creation tools such as Blender or Maya.
  • Strong artistic fundamentals, including animation, motion, composition, lighting, and visual storytelling.
  • Ability to create polished UI animation and visual effects.
  • Knowledge of optimization techniques for mobile performance.
  • Strong collaboration skills in a fast-paced, cross-functional development environment.
  • Demonstrated ability to mentor artists and lead feature implementation.
  • Strong attention to detail with excellent communication, organization, and problem-solving skills.
  • Working knowledge of Git and Jira.

Nice To Haves

  • Experience with Figma and design systems.
  • Experience creating custom shaders.
  • Background improving art pipelines and development workflows.
  • Familiarity with C# scripting in Unity to support implementation and collaboration with engineers.

Responsibilities

  • Lead feature implementation by identifying blockers, coordinating across disciplines, and communicating risks early.
  • Provide creative and technical input, identifying opportunities to improve designs, animation, visual effects, and implementation.
  • Set and maintain the creative and technical quality bar for the Game Art team.
  • Mentor fellow Game Artists through feedback, reviews, and day-to-day collaboration.
  • Implement approved designs in Unity while collaborating throughout development.
  • Create and implement polished 2D and 3D assets, animation, visual effects, and interactive UI.
  • Build and maintain Unity prefabs, Timelines, shaders, particle systems, and reusable UI components.
  • Build reusable Unity systems that can scale across multiple apps.
  • Optimize assets and visual effects for mobile performance and quality.
  • Own art implementation through development, QA, and live releases.
  • Drive improvements to Game Art documentation, tooling, and production workflows.
  • Champion the use of AI and automation.

Benefits

  • Competitive compensation.
  • Comprehensive benefits.
  • Opportunities for growth.
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