Product Manager – Game Studio

Walker Digital Table Systems•Las Vegas, NV
•$120,000 - $140,000•Onsite

About The Position

Walker Digital Table Systems (WDTS) builds RFID-enabled chips, readers, and table systems for casino operators, providing real-time visibility into table play. Headquartered in Las Vegas, WDTS supports casino properties in the United States and international gaming markets. The Product Manager for the Game Studio manages the process of bringing casino innovations from concept to production. The role turns creative ideas into clear requirements for the engineering team in India and guides products through testing, regulatory certification, manufacturing, and launch. Working with Game Studio leadership and cross-functional partners, the Product Manager helps develop new table-game concepts and uses product performance data to guide future improvements. This is a full-time, on-site role at WDTS’s Las Vegas, Nevada Game Studio. The position involves 10–30% domestic and international travel, including visits to the India Development Center, and occasional early-morning or evening calls to collaborate across time zones. The base salary range is $120,000–$140,000 per year, with final pay dependent on job-related experience, skills, and qualifications. Benefits include medical, dental, vision, 401(k), and paid time off.

Requirements

  • At least 6 years of experience in product management, product ownership, or game production, including at least 4 years in a dedicated product management role.
  • Track record of taking interactive software or game products from concept to commercial release.
  • Hands-on experience with the software development lifecycle (SDLC) and Agile methods as a Product Manager or Product Owner.
  • Experience working with distributed or offshore development teams across time zones.
  • Working knowledge of game design principles and player experience design.
  • Proficiency with JIRA, Confluence, product management tools, and Microsoft 365 or Google Workspace.
  • Proficiency with generative AI tools as part of daily work.
  • Professional-level written and spoken English.
  • Bachelor’s degree in Computer Science, Engineering, Business, Game Design, or a related field, or an equivalent combination of education and experience.
  • Ability to work on-site in Las Vegas and travel 10–30% domestically and internationally.
  • Valid passport or ability to obtain one, and a valid driver’s license.
  • Ability to obtain and maintain any required gaming license or registration, including a background investigation.
  • Ability to work at a desk or computer workstation for extended periods.
  • Ability to occasionally lift and carry up to 25 pounds and to stand and walk for extended periods during trade shows, product demos, and casino-floor visits.
  • Ability to attend occasional early-morning or evening virtual meetings with the India Development Center.

Nice To Haves

  • Experience in casino gaming or another regulated gaming environment, especially table games such as proprietary table games, side bets, or electronic table games.
  • Knowledge of casino operations and table management systems.
  • Experience with a stage-gate or new product development process involving physical products, hardware, or manufacturing release.
  • Experience preparing documentation for regulatory or independent test lab submissions, such as GLI or BMM.
  • Familiarity with game math, pay tables, and game-protection concerns.
  • Experience working with an India-based or other offshore development center.
  • Product management certification such as Certified Scrum Product Owner (CSPO), SAFe POPM, or Pragmatic Institute.

Responsibilities

  • Evaluate new table-game concepts by building business cases, studying markets and competitors, recommending pricing, and testing ideas with players and casino operators.
  • Build the product roadmap with Game Studio leadership and prioritize the product backlog based on business value and operator needs.
  • Guide approved concepts through stage gates, from feasibility and design freeze through certification, manufacturing release, and launch.
  • Provide Engineering, Manufacturing, and Supply Chain with complete product specifications, including software builds, table layouts, and hardware components.
  • Coordinate with Sales, Marketing, Field Service, and Compliance to prepare for product launches.
  • Write requirements, user stories, and acceptance criteria for the engineering team in India.
  • Participate in sprint planning, backlog refinement, stand-ups, and retrospectives across time zones; track progress, manage dependencies, and clear blockers.
  • Partner with designers and artists on gameplay and player and dealer interfaces; review wireframes, prototypes, gameplay flows, and pay tables.
  • Balance creative vision with technical feasibility, cost, and operational realities.
  • Coordinate user acceptance testing, gameplay validation, and defect resolution.
  • Prepare release notes and documentation and support submissions to regulators and independent test labs.
  • Monitor product performance after launch and use findings to guide improvements.
  • Gather feedback from customers and internal teams to inform future product development.
  • Lead product demonstrations and customer training, and represent WDTS at trade shows such as G2E.
  • Use generative AI tools for research, drafting, and analysis.
  • Travel 10–30% domestically and internationally for customer meetings, trade shows, team collaboration, and visits to the India Development Center.
  • Obtain and maintain any required gaming license or registration, including completion of a background investigation.

Benefits

  • Medical insurance
  • Dental insurance
  • Vision insurance
  • 401(k)
  • Paid time off
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