Mutiny is seeking an early-career, high-potential designer to help define the experience and product language for its agentic go-to-market platform. This is a founding staff design role in an evolving product category, focused on creating AI-native GTM software that is useful, polished, intuitive, and capable of producing work revenue teams are proud to share with customers. The designer will help shape interaction models, creative standards, feedback loops, reusable systems, and the quality bar for AI-generated output. The role involves designing product surfaces and flows for creating assets, reviewing and editing AI-generated work, managing brand guidance, and helping users move from an idea to finished work. The designer will improve visual quality across layouts, hierarchy, typography, spacing, empty states, generated assets, and other details; help develop reusable components and patterns; and explore new interactions for agents, generated content, flexible canvases, and experiences that adapt to user preferences. The work is done closely with senior design, product, and engineering, and is expected to ship. Mutiny works in person in New York City five days a week. The environment is fast-moving, with rapid collaboration among design, engineering, founders, and customers. The role suits someone who makes sound decisions amid ambiguity, has strong product instincts, shares work early, responds constructively to feedback, and is eager to learn and improve.
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Job Type
Full-time
Career Level
Entry Level
Education Level
No Education Listed