Materials Artist

Visual Concepts
·
Posted: 
August 31, 2023
·
Onsite
Job Commitment
Full-time
Job Commitment
Mid Level
Job Function
Design & UX
Salary
N/A
Job Commitment
Full-time
Experience Level
Mid Level
Workplace Type
Onsite
Job Function

This job is closed

We regret to inform you that the job you were interested in has now been closed. Although this specific position is no longer available, we encourage you to continue exploring other opportunities on our job board.

About the position

As a Materials Artist at Visual Concepts, you will be responsible for defining the visual aesthetics of player-driven experiences in WWE titles. Collaborating with the art team, you will create rich materials that enhance storytelling and elevate the realism of our environments. Your technical expertise in PBR shaders and material authoring will be crucial in troubleshooting issues and ensuring high-quality output. With a strong sense of organization and a commitment to naming conventions, you will contribute to building and maintaining an extensive library of materials. Join our diverse and innovative team to learn and grow alongside industry-leading professionals.

Responsibilities

  • Collaborate with the art team to develop rich materials for player driven experiences in WWE titles
  • Define the look of environments in WWE titles by creating materials infused with storytelling
  • Demonstrate strong technical understanding of PBR shaders and properly author the various input maps that define materials
  • Troubleshoot issues related to materials and provide solutions
  • Build and maintain a vast library of materials
  • Follow naming conventions for materials
  • Requirements

    • Strong technical understanding of PBR shaders
    • Ability to author various input maps that define materials
    • Excellent problem-solving skills
    • Strong organizational skills
    • Strong opinions on naming conventions
    • Ability to work with the art director and environment artists
    • Knowledge of best practices for applying materials to in-game assets
    • Ability to pilot new methods and advanced techniques for materials and shaders
    • Ability to keep the library of materials well organized and easily searchable
    • Optimization of materials for target platforms while maintaining artistic integrity
    • Ability to provide estimates, manage time, and meet deadlines

    Benefits

    • A portfolio demonstrating 3+ years of experience with console games as an Artist, with a minimum of one released title
    • Proficiency in the creation of high-quality materials using Adobe Substance Tools
    • Experience creating physically based materials and a deep understanding of real-time physically based lighting
    • Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline
    • Familiarity with asset tracking tools like Perforce, and JIRA
    • Experience with real-time, physically-based lighting
    • Experience with Python scripting

    Job Application Resources

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    Visual Concepts

    Visual Concepts is a videogame development company.
    Location
    Novato, CA
    Company Size
    251-500
    Workplace Type
    Industries
    Online Games
    PC Games
    Video Games
    Gaming
    Open Roles
    13
    Less details
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    Visual Concepts

    Visual Concepts is a videogame development company.
    Company Overview

    Visual Concepts is a videogame development company.

    Benefits
    • Competitive salaries
    • Bonus and/or equity awards
    • Full range of medical benefits
    • Financial benefits
    • Other benefits
    • Opportunity to work with diverse and empowered teams
    • Opportunity to learn and grow with some of the smartest and most creative minds in the industry
    • Agile work process
    • At-will employment position
    Less details

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