Principal Graphics Engineer (Remote or Hybrid)

Visual Concepts
·
Posted: 
August 31, 2023
·
Hybrid
Job Commitment
Full-time
Job Commitment
Principal
Job Function
Dev & Engineering
Salary
N/A
Job Commitment
Full-time
Experience Level
Principal
Workplace Type
Hybrid
Job Function

This job is closed

We regret to inform you that the job you were interested in has now been closed. Although this specific position is no longer available, we encourage you to continue exploring other opportunities on our job board.

About the position

The job overview for this position is that Visual Concepts, a top game development studio, is seeking a Principal Software Engineer with a strong background in graphics programming to contribute to the development of their next award-winning title. The ideal candidate should have a deep understanding of rendering technology and be passionate about creating outstanding games. Responsibilities include researching, developing, and implementing new rendering technologies, optimizing and maintaining existing technologies, resolving issues in rendering and data build pipelines, collaborating with engineering, art, and design teams, driving visual improvements, participating in system-wide upgrades, and providing mentorship and leadership to other engineers.

Responsibilities

  • Research, develop and implement new rendering technologies
  • Optimize and maintain existing rendering technologies
  • Identify and resolve issues in the rendering and data build pipelines
  • Work in collaboration with engineering, art and design teams to enhance our library of games
  • Drive visual improvements to the character and world rendering pipelines
  • Participate in system-wide upgrade initiatives to keep our rendering tech current
  • Contribute to building the team by participating in the recruiting process, leading interviews, and guiding hiring decisions
  • Support and develop software engineers by providing advice, coaching, and mentorship
  • May assume a tech lead role for game components, including system responsibility and technical leadership of other engineers
  • Requirements

    • Strong background in graphics programming
    • Deep understanding of rendering technology
    • Research, develop and implement new rendering technologies
    • Optimize and maintain existing rendering technologies
    • Identify and resolve issues in the rendering and data build pipelines
    • Work in collaboration with engineering, art, and design teams
    • Drive visual improvements to the character and world rendering pipelines
    • Participate in system-wide upgrade initiatives
    • Contribute to building the team through recruiting and hiring decisions
    • Support and develop software engineers through advice, coaching, and mentorship
    • Assume a tech lead role for game components
    • Assist leads through technical inputs and overall software effort on assigned projects
    • Mentor engineers on programming techniques and robust engineering practices
    • Lead a small team of engineers
    • Collaborate with technical leaders across multiple Visual Concepts studios

    Benefits

    • Mentorship opportunities for engineers
    • Possibility to lead a small team of engineers
    • Collaboration with technical leaders across multiple studios
    • 7+ years of programming experience on commercial software projects
    • Bachelor's degree in computer science or equivalent work experience
    • Expertise with industry standard graphics APIs such as DirectX, Vulkan, and Metal
    • Advanced C/C++ and shader languages, and strong knowledge of 3D math
    • Expertise designing and maintaining data structures and algorithms
    • Expertise with a broad range of gaming platforms, especially recent generation console or mobile games, and programming languages, especially C/C++
    • Experience with multithreaded and asynchronous programming
    • Game engine customization experience (Unity 3D, Unreal Engine, etc.)
    • Current with the latest trends in gaming technology, including AI, graphics, network communications, and game engines
    • Experience owning a feature or technology in a game, leading other engineers in its development, and collaborating with production, art, design, and QA throughout development
    • Experience developing AAA games, leading development of major features, components, or systems
    • Love for video games (not just ours!)

    Job Application Resources

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    Visual Concepts

    Visual Concepts is a videogame development company.
    Location
    Novato, CA
    Company Size
    251-500
    Workplace Type
    Industries
    Online Games
    PC Games
    Video Games
    Gaming
    Open Roles
    13
    Less details
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    Visual Concepts

    Visual Concepts is a videogame development company.
    Company Overview

    Visual Concepts is a videogame development company.

    Benefits
    • Competitive salaries
    • Bonus and/or equity awards
    • Full range of medical benefits
    • Financial benefits
    • Other benefits
    • Opportunity to work with diverse and empowered teams
    • Opportunity to learn and grow with some of the smartest and most creative minds in the industry
    • Agile work process
    • At-will employment position
    Less details

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