Mattel is seeking an experienced, imaginative Lead Product Designer to shape play experiences across its games portfolio, including UNO, Pictionary, Scrabble, Phase 10, Skip-Bo, Blokus, and KerPlunk!. This senior individual contributor role spans gameplay systems, physical product design, prototyping, and creative leadership. The designer owns complex programs, establishes design direction, helps other designers solve difficult problems, and remains closely involved in hands-on design work. The role works across Design, Marketing, Engineering, Consumer Insights, Packaging, Licensing, and Operations to turn ideas into intuitive, compelling products. It involves developing gameplay, prototyping and playtesting, translating game mechanics into physical products, and guiding projects from concept through commercialization. The designer provides creative leadership and mentorship without serving as a direct people manager. The position is in-office Monday through Thursday and remote on Fridays. The location is El Segundo, California. The annual pay range is $115,000–$144,000, with base pay determined by work location, skills, and experience.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed