Escape Velocity is seeking a Lead Gameplay Engineer to shape the technical vision for character, camera, and combat (3C) gameplay in a fast-paced game built with Unreal Engine 5. The role bridges design intent and technical implementation, developing systems that feel responsive to players, scale with the game, and ship on schedule. The lead will manage a team of gameplay engineers while remaining hands-on in code, with opportunities to influence both the game and development practices. The position leads the development of weapons, mobility, and camera systems from prototype through shipping, including supporting data-driven systems. It works closely with Design, Animation, Production, and Technical Art to architect and deliver gameplay systems, tools, and content validation. The Lead Gameplay Engineer is accountable for team planning and deliverables, system performance and stability, engineering standards, and the mentorship and career development of approximately five direct reports. The role also champions automation, agentic workflows, and test-driven development while keeping human review central. Escape Velocity is a fully remote studio supporting team members nearly anywhere in the world. The company emphasizes autonomy, honesty, a culture of play, continuous improvement, and focus on making effective use of employees’ time. It is an equal opportunity employer and considers applicants based on qualifications and demonstrated ability to perform the role.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed