Gardens Interactive is a fully remote game studio creating shared multiplayer experiences centered on connection, collective adventure, and emergent stories. The Gameplay Engineer will craft tactile, immersive gameplay systems that support adventure and storytelling, partnering with designers to understand feature intent and implement features in Unreal Engine using C++ and Blueprints. The role applies architectural expertise to support iterative development and helps connect players to the game world through exploration, interaction, and memorable multiplayer moments. The engineer will own the technical architecture and implementation of multiple gameplay features, working closely with design, production, art, and animation. They will advocate for strong game feel, help maintain game stability, and contribute to identifying and resolving issues and reducing development friction. The position reports to the Lead Gameplay Engineer and joins a gameplay team that collaborates with other disciplines. Applicants must be legally authorized to work in the United States or Canada; Gardens cannot provide work authorization or visas. Applicants must be willing to work within North American time zones (EST–PST). This is a primarily sedentary remote role involving extended computer-based work, including at least six hours per day using monitors, keyboards, mice, and game controllers. Reasonable accommodations may be made for qualified individuals with disabilities.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed