Gameplay Tools Engineer

Gardens Interactive•Los Angeles, CA
•$138,000 - $155,000•Remote

About The Position

Gardens Interactive is seeking a Gameplay Tools Engineer to create custom Unreal Engine tools that support teams across the studio. The role partners with stakeholders to understand their iteration workflows and builds bespoke tools in C++ for use in the Unreal editor and in-game environments. These tools will accelerate pipelines, enable rapid feature exploration, and support analysis and decision-making across game content. The engineer owns the technical architecture and implementation of multiple tools and supporting systems, working closely with stakeholders and production to improve iteration throughput. The role collaborates with audio, VFX, design, gameplay, and backend teams to support scalable content production and build analysis and diagnostics systems. It also contributes to game stability by helping identify and triage issues, collaborating on solutions, and reducing friction in development. This is a fully remote role at a distributed studio, with applicants required to be authorized to work in the United States or Canada and willing to work within North American time zones (EST–PST). The role reports to the Lead Gameplay Engineer.

Requirements

  • At least 3 years of experience building game tools across one or more projects.
  • Experience building customized tools through Unreal Editor extension mechanisms.
  • Familiarity with Wwise or similar audio middleware.
  • Experience working closely with VFX systems and artists.
  • Clear communication and strong collaboration skills.
  • Ability to work independently, recognize constraints, and seek support when needed.
  • Legally authorized to work in the United States or Canada.
  • Willingness to work within North American time zones (EST–PST).

Nice To Haves

  • Previous experience on shipped multiplayer titles using Unreal Engine.
  • Experience owning decisions and implementations for significant portions of a game's or engine's tools ecosystem.
  • Experience profiling and optimizing gameplay, engine, or infrastructure systems for large-scale content.

Responsibilities

  • Create tools that help art, audio, and design teams create, iterate on, and analyze content efficiently.
  • Work with individual developers to build features that reduce manual effort and accelerate workflows.
  • Playtest regularly with the team to understand the creative spaces of the games and better support development.
  • Own the technical architecture and implementation of multiple tools and supporting systems across the game.
  • Partner with stakeholders and production to improve iteration throughput.
  • Collaborate with audio, VFX, and design stakeholders to understand pipeline needs and create solutions for content production at scale.
  • Bridge gameplay and backend engineering teams to support analysis and diagnostics systems across the games.
  • Assist proactively with identifying and triaging issues in game systems, collaborating on solutions, and reducing development friction.

Benefits

  • Competitive salaries and pay transparency.
  • Stock options.
  • Medical, dental, and vision coverage (100% for individuals, 90% for dependents).
  • Life insurance and short-term and long-term disability coverage.
  • 401(k) contributions in the U.S. or RRSP and DPSP contributions in Canada.
  • Paid parental leave.
  • Fully distributed remote studio across North American time zones.
  • Additional benefits; benefits and perks may vary based on employment nature and country.
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