Gardens Interactive is seeking a Gameplay Tools Engineer to create custom Unreal Engine tools that support teams across the studio. The role partners with stakeholders to understand their iteration workflows and builds bespoke tools in C++ for use in the Unreal editor and in-game environments. These tools will accelerate pipelines, enable rapid feature exploration, and support analysis and decision-making across game content. The engineer owns the technical architecture and implementation of multiple tools and supporting systems, working closely with stakeholders and production to improve iteration throughput. The role collaborates with audio, VFX, design, gameplay, and backend teams to support scalable content production and build analysis and diagnostics systems. It also contributes to game stability by helping identify and triage issues, collaborating on solutions, and reducing friction in development. This is a fully remote role at a distributed studio, with applicants required to be authorized to work in the United States or Canada and willing to work within North American time zones (EST–PST). The role reports to the Lead Gameplay Engineer.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed