Lead Engineer (Unreal)

Void Interactive
•Remote

About The Position

VOID Interactive is a fully remote game studio with more than 90 people, known for the best-selling FPS game Ready or Not. The Lead Engineer will work with artists, designers, producers, and engineers to build robust, scalable gameplay features and tools in Unreal Engine 5, and guide the team in building major systems for studio projects. The role helps define the project’s technical roadmap and strategy in line with product vision, costs, and the studio’s long-term technology goals. It requires collaboration across disciplines as well as independent work in a remote-first environment. The role manages and collaborates with a team of engineers, providing technical guidance and constructive feedback. It develops flexible, scalable, network-friendly gameplay systems; identifies and reduces technical and execution risks; and establishes engineering standards, design principles, architecture, processes, and work patterns. The Lead Engineer also works with production and leadership to estimate, plan, and deliver milestones, and communicates technical solutions to technical and non-technical stakeholders. The position is full-time employee employment for Irish residents or citizens. Applicants based outside Ireland will be engaged on a contractor basis. The company is remote-first and considers applicants regardless of location. Salary depends on applicant location, market rates, and relevant experience; no salary range is specified.

Requirements

  • 8+ years of professional game development experience.
  • 4+ years managing engineering teams.
  • Strong C++ and math skills.
  • Understanding of multiplayer games, replication, and client-server or other authority architectures.
  • Experience shipping at least one AAA console title.
  • Recent professional experience working with Unreal Engine.
  • Strong understanding of software engineering principles, performance considerations, and code quality practices.
  • Excellent communication and collaboration skills.

Nice To Haves

  • Experience extending or modifying Unreal Engine 5.
  • Experience shipping multi-platform titles.
  • Familiarity with all stages of game development, from concept to post-launch operations.

Responsibilities

  • Manage and collaborate with a team of engineers, providing technical guidance and constructive feedback across game development disciplines.
  • Develop flexible, scalable, network-friendly gameplay systems.
  • Identify and reduce technical risk in execution, schedule, and other areas of focus.
  • Set and promote standards, design principles, software architecture, processes, and work patterns across the team.
  • Work with production and leadership teams to estimate, plan, and deliver milestones on time.
  • Communicate technical solutions clearly to technical and non-technical stakeholders.
  • Help define the project’s technical roadmap and strategy in alignment with product vision, costs, and the studio’s long-term technology goals.
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