DD151 BR - Visual Design for Games (Winter 2027)

Wilfrid Laurier UniversityBrantford, ON
Onsite

About The Position

Visual Design for Games introduces students to two- and three-dimensional design practices for analog and digital game design. Topics include wireframing, paper prototyping, card design, user interface design, object textures, and 3D modelling. By the end of this course students will be able create 2D and 3D assets for their analog or digital games.

Requirements

  • Undergraduate degree or diploma.
  • Specialization in Game design.
  • Working as an artist and/or animator for games in a professional capacity.
  • Experience with open source and/or free 2D and 3D digital art creation tools such as Krita, Blender and Figma.
  • Experience instructing/mentoring students/learners in creating digital art, animation, and user interface (UI) design.
  • CV (Maximum of 10 pages, with 12-point font and 2.54 cm margins).
  • Candidate Application Form (CAF).
  • Names and Contact Information for Referees (for External Applicants).
  • Evidence of Good Teaching (for External Applicants).
  • Verification of highest degree (for External Applicants).

Nice To Haves

  • Cover Letter (Optional).
  • Sample Course Outline (Optional).
  • Teaching Dossier and/or relevant supplementary documentation (Maximum of 25 pages in total, with 12-point font and 2.54 cm margins) (Optional).

Responsibilities

  • Instruct students in two- and three-dimensional design practices for analog and digital game design.
  • Cover topics including wireframing, paper prototyping, card design, user interface design, object textures, and 3D modelling.
  • Guide students in creating 2D and 3D assets for their analog or digital games.

Benefits

  • Supplementary Remuneration for marking and grading allowance.
  • Supplementary Remuneration for coordination of large classes or multi-section courses.
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