About The Position

The Department of Design at DigiPen Institute of Technology is seeking applicants for potential future positions of Adjunct Faculty – User Experience Design Instructor. This role involves teaching the next generation of designers, helping students develop the necessary skills to succeed in user experience design for games. The faculty in this department are subject matter experts with extensive industry experience in various game development fields. They focus on teaching design thinking and problem-solving from the end-user's perspective to create seamless and engaging experiences. DigiPen's design courses cover multiple specializations, including systems design, level design, user experience design, narrative design, technical design, and user research.

Requirements

  • Bachelor’s degree in any field or equivalent.
  • 5+ years of professional design experience (for example, 2+ shipped titles, published works, published research projects, or other body of work)
  • Lecture experience, including professional talks or panels at conventions or events.
  • Excellent interpersonal and communication skills
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Ability to accommodate different learning styles and special needs

Nice To Haves

  • Bachelor’s degree or equivalent in Design, Psychology, Communications, Interactive Media, or a related field.
  • 10+ years of experience, including design lead positions, with the ability to apply the skills of the area of specialization.
  • Shipped titles on different platforms and media
  • Instructor experience in a college setting, or other teaching experience.

Responsibilities

  • Teach introductory and upper-division courses in User Experience Design in accordance with departmental policies and assigned class schedules (evening classes available)
  • Focus on each aspect of user interaction with a system, including UI, game feel, information architecture, and efficiency of operations.
  • Help students understand the needs of others as they use products of all types, especially games and game systems.
  • Demonstrate design and analysis techniques
  • Grade, critique, and input assignment feedback on a weekly basis to the learning management system (Moodle)
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, if required; supervising their punches and reviewing their weekly hours
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Benefits

  • Not benefits eligible.
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