UNITY CONTENT 2D ARTIST (12-Month Contract)

Big Viking GamesToronto, ON
Onsite

About The Position

Big Viking Games is a profitable, self-funded live-service game studio based in Toronto. Since 2011, we’ve been building and operating virtual worlds with deep player-driven economies and long-term engagement at their core. Our flagship titles, YoWorld and FishWorld, have served millions of players over their lifetime. These are not short-lived launches — they are enduring products with loyal communities, evolving content, and real in-game economies built on virtual goods and player-to-player interaction. We operate with a small, high-leverage team, a bias toward action, and an increasing focus on AI-first workflows to scale output and efficiency. We’re hiring Unity Content Artists (2D) to help power the next phase of our live products. This is a high-output, hands-on production role focused on creating, preparing, and implementing game-ready assets directly into Unity. You will work across multiple areas of the product, including core content and live features such as Founders Pass. This is not a pure illustration role. You will be expected to execute inside the engine, contribute to a fast-moving pipeline, and help us scale content production efficiently.

Requirements

  • Solid experience working as a 2D Artist in Unity (implementation required)
  • Proficiency in Photoshop
  • Ability to take assets from concept to in-game execution
  • Experience working within structured production workflows (Jira or similar)
  • Intermediate-level 2D art skills across a variety of asset types
  • Strong communication and ability to work cross-functionally
  • Self-starter with high initiative
  • Comfortable working in a fast-moving, evolving environment
  • Able to operate independently and “figure things out” when needed
  • Already using generative AI tools in your workflow
  • Curious, adaptable, and not resistant to new ways of working
  • Interested in leveraging AI to increase output and efficiency
  • Experience in small to mid-sized studios
  • Comfortable wearing multiple hats and contributing beyond a narrow scope
  • Less reliant on large, siloed production environments

Nice To Haves

  • Experience working on live-service games or high-output production environments
  • Basic animation experience
  • Experience working across different types of assets and content systems

Responsibilities

  • Create and prepare high-quality 2D assets using Photoshop
  • Implement and execute assets directly inside Unity
  • Adapt visuals from concepts into production-ready, in-game content
  • Work across multiple areas of the product, including live content systems
  • Collaborate with content design (theme planning) to bring assets into the game
  • Support ongoing content releases and feature updates
  • Manage tasks via Jira and deliver against estimated workloads (velocity-based system)
  • Contribute to a scalable, high-speed content pipeline
  • Balance speed and quality in a high-output environment
  • Use generative AI tools to improve speed, iteration, and output quality
  • Continuously look for ways to integrate AI into your day-to-day workflow
  • Operate with an openness to new tools, automation, and evolving pipelines

Benefits

  • Work on live, profitable games with long-term player communities
  • Be part of a small, high-impact team where your work ships quickly
  • Operate in an AI-forward environment focused on scaling output
  • Collaborate in-person with a passionate team at our downtown Toronto office
  • Opportunity for extended engagement based on performance and business needs
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