Sledgehammer Games is seeking a passionate and experienced game Technical Sound Designer to help create a new AAA audio experience for its next project. The role involves technical implementation and sound design for game audio content, working alongside an experienced audio team. Remote work is permitted. This is a temporary fixed-term contract of up to one year. The Technical Sound Designer will create real-time audio-control scripting and implement audio assets; collaborate with audio programmers and sound designers to develop audio systems aligned with creative vision and gameplay needs; follow studio and departmental best practices for technical audio workflows and systems; design interactive and linear sound effects; and encourage collaboration within and beyond the Audio Department.
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Career Level
Mid Level
Education Level
No Education Listed