Composer/Sound Designer

Light & Wonder•Las Vegas, NV

About The Position

Light & Wonder is seeking a talented and motivated Composer/Sound Designer to join its Gaming team in Vegas. The role creates music, sound effects, and voice and instrument recordings for land-based video slot machines played on casino hardware cabinets. Working in a fast-paced, collaborative team with artists, animators, software engineers, and game designers, the Sound Designer helps deliver an engaging experience for slot players. The position requires working efficiently with others, taking direction, and maintaining a positive attitude under pressure. The Composer/Sound Designer composes and produces original music in a variety of styles, creates and mixes sound effects, records audio, captures and edits slot-machine gameplay video for audio production, and implements audio assets. The role collaborates iteratively with game designers, development teams, audio designers, and leaders; incorporates feedback; organizes working files for collaboration; and archives final files using version control software. A bachelor's degree in music, composition, or a related field, or equivalent work experience, is required. Candidates need at least five years of professional MIDI sequencing and digital audio experience using a commercially available DAW, along with experience recording and editing voiceovers and sound effects. Gaming experience is preferred but not required. Employees may be required to obtain gaming or other licenses, undergo background or security investigations, or meet applicable legal, regulatory, and contractual standards. A due diligence/background investigation may be conducted as a condition of employment, to the extent permitted by law.

Requirements

  • At least 5 years of professional experience in MIDI sequencing and digital audio recording and editing using a commercially available Digital Audio Workstation.
  • Experience recording and editing voiceovers and sound effects.
  • Proficiency with a DAW, preferably Pro Tools or Logic Pro, including navigation, editing, MIDI programming, and efficient workflow.
  • Ability to compose original music in a variety of styles and produce it from scratch, including arranging, drum programming, and using virtual instruments.
  • Ability to design and edit sound effects for slot machine games using sound libraries, software synthesizers, and creative processing techniques.
  • Experience with EQ, compression, reverb, delay, and other audio effects.
  • Working knowledge of audio interfaces, signal flow, and recording techniques.
  • Ability to capture slot-machine gameplay footage and edit it for use in a DAW.
  • Comfort working closely with audio designers, game designers, and the audio manager, and effectively receiving and implementing feedback.
  • Ability to adapt to new technologies.
  • Bachelor’s degree in music, composition, or a related field, or equivalent work experience.
  • Ability to meet the physical demands of the role, including sitting, standing, walking, bending, using hands, operating a computer, and close and distance vision with the ability to adjust focus.

Nice To Haves

  • Familiarity with FMOD Studio or other interactive audio middleware.
  • Gaming industry experience.
  • Familiarity with microphone setups for voiceovers, instruments, and Foley recordings.
  • Ability to work comfortably in both Macintosh and Windows environments.

Responsibilities

  • Compose original music in varied styles and develop it into complete productions, including arranging, programming drums, and using virtual instruments.
  • Create and edit sound effects using sound libraries, software synthesizers, and creative processing techniques.
  • Mix and produce audio using EQ, compression, reverb, delay, and other effects.
  • Record audio using audio interfaces, appropriate signal flow, and recording techniques.
  • Capture in-game footage from slot machines and edit video for use in the DAW during music composition and sound design.
  • Communicate and collaborate with game designers, development teams, audio designers, and leaders throughout iterative development, incorporating feedback.
  • Maintain organized working files to support file sharing and collaborative work.
  • Archive final working files using version control software.
  • Implement game audio assets using proprietary or third-party audio middleware.
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