Principal Technical Sound Designer

Mob Entertainment
•$121,000 - $215,000•Remote

About The Position

Mob Entertainment is hiring a Principal Technical Sound Designer, a senior individual-contributor role focused on building and shipping high-quality technical audio systems for AA/AAA games. The position combines audio systems architecture, Unreal Engine, Wwise, C++, Blueprints, optimization, mixing, tooling, and hands-on sound production. The role supports multiple game projects concurrently and calls for production-ready work under short deadlines and high-pressure development conditions. The successful candidate will architect scalable, modular, and portable audio systems; develop Wwise and Unreal Engine integrations and tools; and design dynamic mixing, spatial audio, MetaSounds, and dialogue systems. They will also optimize audio performance, document systems, support sound designers and junior technical sound designers, and contribute hands-on sound design as needed. Experience with horror games or horror-focused interactive audio is strongly valued. Mob Entertainment is an equal opportunity workplace and complies with applicable federal, state, and local nondiscrimination laws. Benefits listed are for eligible U.S.-based full-time employees.

Requirements

  • Multiple shipped AA or AAA titles.
  • Professional experience mixing shipped game projects.
  • Experience supporting multiple AA/AAA projects concurrently.
  • Deep expertise with Wwise, its Unreal Engine integration/API, dynamic mixing, and Wwise Spatial Audio.
  • Extensive professional experience with Unreal Engine, C++, Blueprints, and MetaSounds.
  • Proven experience architecting and building core game-audio systems from scratch.
  • Proven expertise optimizing game audio for CPU and memory performance.
  • Proven experience developing audio systems for networked multiplayer games, including replicated audio state/events, latency and synchronization, and multiplayer voice chat.
  • Multiple proven examples of building and refining dialogue systems from the ground up.
  • Deep experience developing Unreal Editor modules, utilities, and workflow tools.
  • Strong technical documentation and knowledge-transfer skills.
  • Professional sound design experience and a strong understanding of how technical systems support creative audio goals.
  • Demonstrated ability to make strong technical and creative decisions when time, performance, or production constraints are significant.
  • Ability to demonstrate specific shipped examples of systems personally architected, built, optimized, documented, and supported in production.

Nice To Haves

  • Experience working in horror games or horror-focused interactive audio is strongly valued.
  • Familiarity with and enthusiasm for the horror genre, and an understanding of how audio systems support tension, atmosphere, player uncertainty, pacing, and dynamic scares.

Responsibilities

  • Architect and build modular, scalable, and portable audio systems using C++, Blueprints, Wwise, and Unreal Engine.
  • Develop solutions that scale across multiple AA/AAA game projects and teams, supporting multiple projects concurrently.
  • Develop deep integrations using the Wwise Unreal Engine API.
  • Design and maintain dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments, cinematics, and changing player context.
  • Develop advanced audio functionality using Unreal Engine MetaSounds.
  • Profile and optimize audio for CPU, memory, runtime performance, and platform constraints.
  • Architect and refine modular, scalable, and portable dialogue systems that balance in-world immersion with gameplay and dialogue clarity.
  • Build Unreal Editor modules, utilities, and tools that improve audio implementation workflows and reduce repetitive work.
  • Create technical documentation and how-to guides that help sound designers and junior technical sound designers use and maintain audio systems.
  • Contribute hands-on sound design when needed.
  • Deliver production-ready results under short deadlines and high-pressure development conditions.
  • Personally architect, build, optimize, document, and support systems in production.

Benefits

  • Profit sharing
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • 401(k) matching
  • FSA/HSA
  • Paid time off
  • Sick time
  • Holidays
  • Parental leave
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