Mob Entertainment is hiring a Principal Technical Sound Designer, a senior individual-contributor role focused on building and shipping high-quality technical audio systems for AA/AAA games. The position combines audio systems architecture, Unreal Engine, Wwise, C++, Blueprints, optimization, mixing, tooling, and hands-on sound production. The role supports multiple game projects concurrently and calls for production-ready work under short deadlines and high-pressure development conditions. The successful candidate will architect scalable, modular, and portable audio systems; develop Wwise and Unreal Engine integrations and tools; and design dynamic mixing, spatial audio, MetaSounds, and dialogue systems. They will also optimize audio performance, document systems, support sound designers and junior technical sound designers, and contribute hands-on sound design as needed. Experience with horror games or horror-focused interactive audio is strongly valued. Mob Entertainment is an equal opportunity workplace and complies with applicable federal, state, and local nondiscrimination laws. Benefits listed are for eligible U.S.-based full-time employees.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed