Software Product Manager

Versant•Carlsbad, CA
•Hybrid

About The Position

Full Swing's software product practice spans the full product lifecycle, including writing and driving PRDs, maintaining a living roadmap, and managing market and competitive research to inform product decisions. The role will help establish a new Software Product Center of Excellence by taking accountable ownership of unscoped work, serving as the software-side product expert, and building the roadmap discipline and product judgment needed to scale the practice. The position requires hands-on depth in the game, simulation mechanics, game engine, and underlying software architecture. The Product Manager makes and defends product decisions, owns initiatives from initial discovery through shipped release, and works closely with engineering, QA, design, partners, vendors, customer support, and Release Management. The work environment is hybrid or office-based depending on company needs, primarily in an office setting with standard working hours. Occasional after-hours support may be required.

Requirements

  • At least 6 years as a Product Manager within a software engineering organization, with ownership of shipped products.
  • Deep, hands-on knowledge of game engines such as Unity and simulation or game software architecture, gained through direct experience building or shipping a game or simulation product.
  • Demonstrated ability to write and drive PRDs from ambiguous, unscoped requests through shipped, resourced execution plans.
  • Ability to own multiple concurrent, sometimes competing initiatives across related but distinct product surfaces.
  • Independent technical command of the product and software sufficient to make and defend scope and prioritization decisions with engineering.
  • Experience with market and competitive research methods, including customer interviews, sales feedback loops, surveys, or competitive site visits, and using the results to inform product direction.
  • Excellent written communication, including the ability to write clear, rigorous PRDs that engineering, design, and QA can execute without extensive back-and-forth.
  • Bachelor's or Master's degree in a technical, business, or related field, or equivalent hands-on experience.

Responsibilities

  • Make product decisions for the game and software, grounded in knowledge of simulation mechanics, the game engine, and software architecture.
  • Own PRDs end to end, from first draft through shipped release, including defining scope, timeline, and resourcing for unscoped initiatives.
  • Capture, triage, and prioritize new ideas on the Jira discovery board before they become PRDs.
  • Maintain a living product roadmap for product lines, sizing work by scope and level of effort.
  • Make scope and prioritization decisions across engineering, QA, and design.
  • Conduct market and competitive research, understand customers and the competitive landscape, and use findings to shape product direction.
  • Communicate design requirements, review and approve design work before it moves into development.
  • Manage partner and vendor relationships for integrations and white-labeled products.
  • Run SIM demonstrations for internal teams, external partners, and prospects.
  • Serve as an escalation point for customer support issues requiring product judgment.
  • Provide Go/No-Go readiness input with QA and Release Management.

Benefits

  • The description says compensation may include health insurance, retirement plans, and paid time off; it does not specify which of these are offered for this position.
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