The Engine Networking team delivers the game state and content needed for seamless multiplayer experiences to millions of daily active Roblox players in real time. The Software Engineering Manager will lead a team of engineers in scaling game networking technology to support infinitely many players in infinitely sized worlds. The manager will be part of the leadership team, shaping team and broader Engine organization priorities, and will own roadmaps, projects, problems, and outcomes through their full lifecycle. The role combines technical leadership—including hands-on coding, coaching, code and technical reviews, and architectural guidance—with hiring and developing engineers into technical leaders and building a high-performing team with strong engineering practices. The position calls for a deeply technical, collaborative leader who can investigate systems at every layer, from the network stack to the game engine, and identify root causes. The manager should be fluent in C++, curious about new protocols and platforms, and committed to creating a team environment where engineers feel safe taking risks, speaking up, and learning from mistakes. For roles based at Roblox’s San Mateo, California headquarters, the stated annual base salary range is $293,800–$343,340. Full-time employees are also eligible for equity compensation and benefits. Office-based roles are onsite Tuesday, Wednesday, and Thursday, with optional office presence Monday and Friday unless otherwise noted.
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Job Type
Full-time
Career Level
Manager
Education Level
No Education Listed