Software Engineer, Animation

Absurd Ventures•Santa Monica, CA
•$120,000 - $150,000•Onsite

About The Position

Absurd Ventures is seeking an Animation Engineer to develop systems and technology that bring characters to life in a new IP AAA open-world game. The role works closely with Animators, Gameplay Engineers, Designers, and Technical Artists to build and support responsive, high-quality character animation systems in Unreal Engine. This hands-on engineering role contributes to runtime animation systems, tools, and workflows that help the team create believable characters while meeting the technical and performance demands of a large-scale game. The position is on-site in Santa Monica, California, near downtown Santa Monica, public transit, and freeways. It is full-time and offers benefits. The base pay range is $120,000 to $150,000 per year; actual compensation may vary based on market location and job-related knowledge, skills, and experience. Certain roles may also be eligible for bonus and equity.

Requirements

  • At least 3 years of professional experience as an Animation Engineer, Gameplay Engineer, or in a similar role in the video game industry.
  • Strong C++ programming skills and experience developing real-time game systems.
  • Professional experience working with Unreal Engine.
  • Strong understanding of real-time character animation concepts, including animation blending, state machines, locomotion, inverse kinematics, and animation-driven gameplay.
  • Experience with Unreal Engine animation systems such as Animation Blueprints, Blend Spaces, Montages, and skeletal animation.
  • Strong debugging and problem-solving skills, including investigating issues spanning code and animation content.
  • Experience collaborating directly with Animators, Designers, Technical Artists, and other Engineers.
  • Strong communication skills and a collaborative mindset.

Nice To Haves

  • Experience developing animation systems for AAA, open-world, or large-scale 3D games.
  • Experience with Unreal Engine 5 animation technologies such as Control Rig, Motion Warping, Pose Search, or Motion Matching.
  • Experience with procedural animation, IK, runtime rigging, or physical animation.
  • Experience developing Unreal Engine editor tools or animation pipeline tools.
  • Familiarity with motion capture pipelines and animation data processing.
  • Experience profiling and optimizing animation systems on console hardware.
  • Experience with animation systems involving traversal, combat, locomotion, or contextual character interactions.
  • Familiarity with Python or other scripting languages used in animation or content pipelines.

Responsibilities

  • Develop, maintain, and improve runtime animation systems for player characters, NPCs, creatures, and enemy characters.
  • Work with Animators, Designers, and Gameplay Engineers to implement responsive, high-quality character behaviors and animation-driven gameplay.
  • Build and support animation systems for locomotion, traversal, interactions, combat, crowds, and other gameplay scenarios.
  • Develop tools and workflows that improve the Animation team's efficiency and iteration speed.
  • Implement and support animation functionality using C++, Blueprints, Animation Blueprints, state machines, blend spaces, montages, and other Unreal Engine animation technologies.
  • Collaborate with Technical Animation and Technical Art to integrate character rigs, animation assets, and procedural systems into the game.
  • Diagnose and resolve animation-related technical issues across code, animation content, and gameplay systems.
  • Profile and optimize animation systems for runtime performance, memory, and scalability.
  • Work within existing engineering architecture and contribute clean, maintainable, well-documented code.
  • Participate in code reviews and technical discussions and contribute to engineering standards and best practices.
  • Identify animation technology risks and communicate technical challenges and potential solutions to the appropriate disciplines.

Benefits

  • Vacation time
  • Sick time
  • Company holidays
  • Parental leave
  • Medical, dental, and vision insurance
  • Life insurance
  • Disability insurance
  • 401(k) matching for regular full-time employees
  • Certain roles may be eligible for bonus and equity
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service