Producer, Animation

Absurd Ventures•Santa Monica, CA
•Onsite

About The Position

Absurd Ventures is seeking an Animation Producer to support the development of high-quality character animation for a new IP AAA open-world game. The Producer will work with Animation, Design, Engineering, Art, and Production to organize and drive animation work from planning through implementation. The role manages schedules, priorities, dependencies, and communication across the Animation team, helping ensure work is clearly defined, appropriately scoped, and progressing toward project milestones. The position supports day-to-day animation production, milestone planning, status reporting, and forecasting. It also helps improve production processes and workflows while preserving creative iteration, and fosters collaboration across Animation and its partner disciplines. This is a full-time, on-site role in Santa Monica, California. The base pay range is $115,000 to $125,000 per year; actual compensation may vary based on market location and job-related knowledge, skills, and experience.

Requirements

  • At least 3 years of production experience in the video game industry.
  • Experience supporting a game development team through multiple phases of production.
  • Strong understanding of game development pipelines and dependencies between Animation, Design, Engineering, Art, and other disciplines.
  • Experience building and maintaining schedules, tracking deliverables, managing dependencies, and identifying production risks.
  • Experience with production tracking and documentation tools such as Jira and Confluence.
  • Strong organizational skills, exceptional attention to detail, and follow-through.
  • Ability to manage multiple priorities and adapt effectively as project needs change.
  • Strong communication and interpersonal skills, including the ability to work effectively across creative and technical disciplines.
  • A proactive, solutions-oriented approach to identifying and resolving production challenges.

Nice To Haves

  • Previous production experience specifically supporting an Animation team.
  • Experience working on a AAA, open-world, or large-scale 3D game.
  • Familiarity with character animation pipelines, including gameplay animation, locomotion, traversal, combat, cinematics, or motion capture.
  • Experience working with Unreal Engine or supporting teams developing content in Unreal Engine.
  • Familiarity with motion capture planning, shoots, processing, and implementation workflows.
  • Experience coordinating animation dependencies across Design, Engineering, Character Art, Technical Animation, and Cinematics.
  • Experience working with external animation vendors or outsourcing partners.
  • Experience supporting milestone planning and forecasting on a large multidisciplinary development team.

Responsibilities

  • Partner with Animation leadership and the Animation team to plan, organize, and track animation work across project milestones.
  • Build and maintain production schedules, task breakdowns, and delivery plans for animation features and content.
  • Manage day-to-day animation production, clarifying priorities, ownership, dependencies, hand-offs, and next steps.
  • Track animation work from initial planning and asset creation through implementation, review, polish, and completion.
  • Coordinate cross-functional dependencies with Animators, Designers, Engineers, Technical Animators, and other disciplines.
  • Facilitate team meetings, reviews, planning sessions, and other production rituals; capture and follow up on decisions and action items.
  • Identify scheduling risks, blockers, and production issues early, and work with the appropriate team members to develop solutions.
  • Maintain accurate and up-to-date production information in Jira and other project tracking and documentation tools.
  • Ensure animation requirements and deliverables are clearly defined, appropriately scoped, and communicated before work begins.
  • Coordinate with other Producers to align animation schedules and dependencies with broader gameplay, cinematic, character, and project goals.
  • Support milestone planning, status reporting, and forecasting for the Animation team.
  • Help improve production processes and workflows to increase clarity, predictability, and efficiency while preserving creative iteration.
  • Foster clear communication and strong collaboration across Animation and partner disciplines.

Benefits

  • Vacation time
  • Sick time
  • Company holidays
  • Parental leave
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Life insurance
  • Disability insurance
  • 401(k) matching
  • Certain roles may be eligible for bonus and equity.
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