Absurd Ventures is seeking an Animation Engineer to develop systems and technology for a new IP AAA open-world game. The role works closely with Animators, Gameplay Engineers, Designers, and Technical Artists to build and support responsive, performant, high-quality character animation systems in Unreal Engine. The position contributes to runtime animation systems, tools, and workflows that support believable characters and meet the technical and performance demands of a large-scale game. This is a hands-on engineering role focused on problems at the intersection of animation, gameplay, and technology. The role is full-time and on-site in Santa Monica, California, near downtown Santa Monica, metro, and freeways. The base pay range is $120,000 to $150,000 per year. Actual compensation depends on market location and job-related knowledge, skills, and experience. Benefits for regular full-time employees include vacation time, sick time, company holidays, parental leave, medical, dental, and vision insurance, life insurance, disability insurance, and 401(k) matching. Certain roles may also be eligible for bonus and equity.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed