The Senior XR/VR UX Designer will audit the existing VR application and user feedback, then recommend a holistic strategy to improve usability, cohesiveness, and learning outcomes while preserving the application's core direction. The role develops XR interaction designs based on best practices, usability risks, customer feedback, hardware constraints, timelines, and development effort. The designer will rapidly create user flows, sketches, and prototypes from product requirements and refine them into functional requirements that developers can implement in Unity. They will facilitate design reviews, explain rationale and trade-offs, incorporate input from product management, human factors engineering, and development, and help drive decisions toward implementation. The role also collaborates with Human Factors to turn usability risks and findings into practical design requirements, creates or refines interactions that are clear and easy for novice XR users to learn, and maintains a repository of XR interaction best practices, human factors heuristics, and product-specific visual and interaction designs. This is an onsite role in Sunnyvale, California, or Peachtree Corners, Georgia, with onsite work three days per week. The stated duration is nine months.
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Career Level
Senior