XR/VR Interaction Designer

Cynet Systems•Sunnyvale, CA

About The Position

Our client is seeking an XR/VR Interaction Designer to audit current applications, propose interaction designs based on best practices, and rapidly produce design concepts that improve usability and learning outcomes. The role focuses on improving an existing VR application while preserving its core direction and balancing usability, hardware constraints, timelines, and development effort. The designer will create concepts and functional requirements for implementation in Unity, collaborate closely with development and product teams, and work with Human Factors to translate usability risks and findings into practical design requirements. The role also includes establishing and maintaining a repository of XR best practices, human factors heuristics, and product-specific visual and interaction designs.

Requirements

  • 4+ years of hands-on experience designing, prototyping, and shipping XR/VR products.
  • A portfolio demonstrating strong XR design judgment with shipped products and measurable usability improvements.
  • A track record of delivering incremental improvements within an established product direction while maintaining a cohesive long-term design strategy.
  • Demonstrated ability to work shoulder-to-shoulder with developers during design sprints to implement functional requirements.
  • Bachelor's degree in Interaction Design, Human-Computer Interaction, Industrial Design, or a related field, or equivalent professional experience.

Nice To Haves

  • Experience designing XR training or simulation content.
  • Proficiency with Unity or similar real-time 3D engines.
  • Experience in medical device, healthcare, or learning and development.
  • Familiarity with surgical robotics or organization products.
  • Experience applying human factors engineering principles to product design.
  • Background in user research or usability testing methodologies.

Responsibilities

  • Audit the current VR application and accumulated user feedback, then recommend a holistic strategy to improve usability, cohesiveness, and learning outcomes while retaining the application's core direction.
  • Propose interaction designs informed by XR best practices, usability risks, and customer feedback while balancing hardware constraints, timelines, and development effort.
  • Rapidly produce design concepts, including user flows, sketches, and prototypes, from product requirements and mature them into functional requirements the development team can implement in Unity.
  • Facilitate design reviews, communicate design rationale and trade-offs, incorporate input from product management, human factors engineering, and development, and drive decisions toward implementation.
  • Collaborate with Human Factors to convert identified usability risks and findings into practical, implementable design requirements.
  • Design or refine XR interactions that are clear and easy to learn for novice XR users.
  • Establish and maintain a design repository documenting XR interaction best practices, human factors heuristics, and product-specific visual and interaction designs.
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