About The Position

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. As a Sound Designer on Project Blight: Survival, you will help shape the atmospheric audio experience that supports the tone and world of the game. Your work will contribute to creating engaging soundscapes, ensuring players feel grounded in the environments and encounters they explore. You’ll work closely with a collaborative team, contributing to a range of audio elements, including ambience, combat, and overall atmosphere, to enhance the gameplay experience. A portfolio/demo reel is required with your application.

Requirements

  • 6+ years of professional experience in sound design and game audio.
  • Expertise in crafting SFX for characters, medieval weapons, Foley, and immersive worlds.
  • Skilled in VO asset management, production workflows, and audio pipelines.
  • Proficient with Wwise and Unreal Engine, with a strong familiarity with Reaper and Pro Tools.
  • Experience with systemic game audio, open‑world sound design, and dynamic encounter audio.
  • Strong communication skills and a solid understanding of the horror genre.

Responsibilities

  • Design audio assets for the title while following established guidelines.
  • Develop a variety of in‑game audio elements, including ambiences, weapons, monsters and character audio.
  • Record, edit, and produce original sound effects.
  • Implement audio assets and logic within Wwise and Unreal Engine.
  • Test, troubleshoot, and validate audio functionality directly in the game.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

501-1,000 employees

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