About The Position

Behaviour Interactive, a dynamic and independent studio with over 1200 passionate employees headquartered in Montreal, is a major player in the gaming industry, creating unforgettable experiences across PC, console, and mobile platforms. The company focuses on two main areas: Services and Original Games. The Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering top-tier work-for-hire development and innovating in immersive location-based entertainment (LBE). Meanwhile, the Original Games unit pushes creative boundaries with iconic IPs like Dead by Daylight. Behaviour Interactive believes in equal opportunities for everyone and celebrates diversity, valuing talents from all backgrounds regardless of age, sex, ethnicity, color, ethnic or national origin, religion, sexual orientation, gender identity, family status, disability, or any other characteristic protected by applicable law. As a Senior UX Designer on Blight: Survival, you will empower both players and the development team by shaping intuitive and elegant experiences across a vast, rich, and dynamic world of systems and interactions. You will define scalable UX frameworks, interaction patterns, and player flows, collaborating closely with designers, programmers, and artists to solve complex usability challenges and bring the game's vision to life. This is a rare opportunity to leave a real mark. Blight: Survival is a bold and atmospheric experience where your UX work will directly shape how players survive, feel tension, and fight back. As the sole UX voice on the project, you will have full ownership to define the experience from the ground up: your vision, your impact, your legacy.

Requirements

  • 8+ years of UX design experience in games.
  • Strong grasp of player-centered UX and player behavior, with the ability to translate insights into practical design solutions.
  • Thoughtful problem solver with good attention to detail; proactive about identifying and addressing issues early.
  • Collaborative and communicative, comfortable working in team settings and incorporating feedback.
  • Reliable and adaptable, able to contribute quickly and effectively on projects with real constraints.
  • Experienced with Figma, Adobe XD, and the Adobe Suite.

Nice To Haves

  • motion experience is a plus.

Responsibilities

  • Be responsible for UX from concept to delivery, from player flows and wireframes to prototypes and polished interaction visions.
  • Shape intuitive, accessible, and emotionally engaging player experiences in close partnership with leadership and cross-discipline teams.
  • Design UX solutions that balance player needs, product goals, and technical realities.
  • Champion the player perspective to ensure every feature strengthens satisfaction, clarity, and enjoyment, collaborating closely with the Game design and UI Art teams.
  • Turn user research and playtest feedback into focused, high-impact design improvements.
  • Elevate UX craft across the team and studio by driving best practices, principles, and quality standards.

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What This Job Offers

Job Type

Full-time

Career Level

Senior

Education Level

No Education Listed

Number of Employees

501-1,000 employees

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