Konami Gaming is looking for a Sound Designer II – III to join our team! The Sound Designer (Open Level – II or III) creates and implements original sound effects and music for slot machines and other gaming platforms. This position is primarily scoped at the Sound Designer II level, focusing on the independent execution of sound design, music composition, and audio implementation based on established sound direction and development workflows, with an emphasis on creating engaging audio content that enhances gameplay flow and player experience. Working closely with game producers, programmers, and cross-functional teams, the Sound Designer crafts immersive audio experiences grounded in player psychology and ensures high-quality, reliable audio integration across platforms. The role also contributes to continuous improvement of audio workflows through hands-on production and proactive collaboration. Candidates with stronger experience may be considered at the Sound Designer III level, based on demonstrated ownership, technical maturity, and the ability to support projects and teammates—while aligning with existing sound direction and team practices.
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Job Type
Full-time
Career Level
Mid Level
Number of Employees
251-500 employees