About The Position

We are developing a brand new casual free-to-play mobile game based on a major, globally recognized license. In this project, narrative plays a central role in game design, integrated from the start into the structure of content and progression, rather than being an afterthought. This position goes beyond the traditional Narrative Designer role. In addition to defining and maintaining the game's narrative framework, you will collaborate closely with the Design, Art, and Product teams to shape how narrative supports player progression. You will also be responsible for the creative relationship with the license holder and the coordination of external narrative collaborators. You will join a Montreal-based studio working on a new game built around a well-known intellectual property appreciated by a large community of players. As the project is in its early development phase, you will have a real influence on its direction and evolution.

Requirements

  • 6+ years of shipped narrative design experience in mobile or PC/console F2P games — you've seen content go from brief to build to live.
  • Demonstrated ability to write across registers: main storyline, character voice, UI copy, and event copy, all consistent within one game's tone.
  • Experience working directly with a major IP or licence holder — you understand the approval process and how to keep it moving efficiently.
  • Strong cross-discipline collaboration skills — you are comfortable in design reviews, map planning sessions, and economy discussions, not just narrative ones.
  • Experience building or managing narrative outsourcing pipelines: briefs, style guides, review processes.
  • Fluency in English (written and spoken); strong communication skills for both internal alignment and external partner reviews.
  • Candidates must be based in Quebec and hold a valid work permit in Canada.
  • Experience in localization-aware writing — understanding how narrative choices ripple into localization cost and complexity.
  • Familiarity with mobile game production tools (Jira, Hansoft, Confluence, Notion, or similar) and content management workflows.

Nice To Haves

  • Experience in casual mobile games where narrative is deeply integrated with progression (builder-meta or content-driven genres) — you know how to make a story work inside a tight content loop.
  • Comfort reading and contributing to design documents, economy specs, and progression frameworks — you understand that narrative decisions have economic consequences.
  • Experience designing narrative content templates for large-scale production: structures that allow many contributors to write in the same voice.
  • Bilingual French/English — an asset given our studio context in Montreal.
  • Familiarity with AI-assisted content workflows (LLM-supported drafting, review pipelines).
  • Background in screenwriting, interactive fiction, or narrative systems design (not required, but a strong creative foundation helps).

Responsibilities

  • Define the narrative direction of the game: story arc, chapter structure, character roster, and overall tone from the FTUE through endgame.
  • Write and maintain the narrative guidebook— tone of voice, character profiles, world rules, and dialogue standards — aligned with the brand guidelines of the licence.
  • Design and document narrative content templates (character arrivals, milestone celebrations, chapter transitions) that can be produced at scale with external contributors.
  • Write in-game dialogue, interface text, and event copy that are consistent with the established brand voice.
  • Collaborate with the lead designer to ensure story beats and progression pacing are aligned — narrative gates and unlocks should feel earned, not arbitrary.
  • Partner with designers and the PM at the chapter and progression level — help define what content exists, in what order, and what narrative purpose each unlock serves.
  • Work with artists to support your storytelling so that whether or not they read the text, the story is celebrated.
  • Define narrative template flows in collaboration with design: what triggers a content reveal, how a character is introduced, what each progression beat communicates to the player.
  • Participate in economy and progression reviews to flag narrative-pacing conflicts (e.g., content burn too fast relative to story structure, or story gating blocking player momentum).
  • Contribute to FTUE design to ensure the opening hours of the game establish character, world, and motivation clearly and quickly.
  • Serve as the internal reference for the licence's narrative voice — reviewing written content across the game to ensure consistency with the brand.
  • Manage the creative relationship with the licence holder: prepare narrative materials for approvals, incorporate feedback, and maintain a clear and productive review process.
  • Develop and document brand voice guidelines specific to the game, bridging the source material and the mobile F2P format.
  • Flag narrative risks proactively when design or economy decisions create content that conflicts with licence expectations.
  • Design and maintain a production pipeline for external narrative contributors (dialogue writers, localization adapters, lore writers).
  • Create detailed narrative briefs, style guides, and review criteria so external contributors can produce content that requires minimal revision.
  • Review, QA, and integrate external narrative deliverables into the game's master content library.
  • Coordinate with the producer on narrative outsourcing scope, timelines, and budgets.

Benefits

  • Competitive pay
  • Day-one benefits
  • RRSP match
  • Generous vacation
  • Mobile days
  • Training
  • Mentorship
  • Workshops
  • Career opportunities in gaming
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