About The Position

We're building a new casual mobile game on a major IP from scratch. Your first priority will be deconstructing how the best games in the genre structure their economies, then working hand-in-hand with the design and product teams to turn that intelligence into systems players love and that drive business results. You'll be the architect of the game's economy: the models you build become the foundation the team designs around. This is a rare opportunity to architect a game economy from the ground up on a globally recognized IP. As a Senior Economy Designer, you will deconstruct and analyze the proven patterns that have defined the genre over the past decade, understanding not just what works, but why, and making deliberate decisions on what to adopt, evolve, or rethink for a new generation of players. Economy design will be a core pillar of the product vision, placing you alongside Product and Design leadership as a key voice in major development decisions. With the scale of a strong global license driving significant organic player acquisition, your systems and balancing decisions will be tested at real scale from day one. Supported by robust analytics infrastructure, third-party benchmarking tools, and modern modeling capabilities, you will design, test, and iterate using meaningful player data and insights rather than assumptions.

Requirements

  • 5+ years designing economies for F2P mobile games, with at least one shipped title where you owned the economy from early production through live ops.
  • Benchmarking experience. You've systematically reverse-engineered competitor economies, not just played them, but extracted the data and turned it into comparative analysis.
  • Strong modeling skills. You can build a model that connects resource generation, sinks, and progression targets; and explain every assumption in the chain.
  • Data fluency. You can analyze your own data in Excel, Tableau, or by leveraging AI: you don't wait for someone else to tell you what the numbers mean.
  • Collaborative instinct. You'll be embedded with game designers and product managers daily. You need to translate math into design language and challenge assumptions constructively.
  • Experience with economy simulation tools (Python, Monte Carlo models, Machinations) beyond spreadsheets.

Nice To Haves

  • Deep familiarity with the casual mobile genre landscape: you've played the top titles and can articulate what makes each economy tick differently.
  • Comfort with AI-assisted workflows, using LLMs for scenario exploration, simulation scripts, or automated tools to validate balance faster than manual testing.
  • Experience designing FTUE economies
  • Background in economics, statistics, or applied math.
  • Experience working with licensed IP: understanding the constraints and opportunities of building on an existing brand.

Responsibilities

  • Work with the game design team to design the core resource economy: how players earn, spend, and progress through the game.
  • Partner with the product team to define monetization strategy: offer types, trigger conditions, pricing, and the balance between free and paid progression.
  • Build the economy model (spreadsheet and/or simulation) that ties all systems together: resources in, production out, progression per day. This model is the shared source of truth that design, product, and leadership all reference.
  • Calibrate economy pacing across player archetypes to ensure each segment has a satisfying experience while hitting business targets.
  • Lead structured competitive benchmarking of top titles in the genre: design playtest protocols, reverse-engineer competitor economies, and extract the data that matters.
  • Build and maintain a benchmarking framework that standardizes comparison across games: common units of measurement, controlled playtest assumptions, and consistent data collection so insights are apples-to-apples.
  • Translate benchmarking findings into actionable design targets for our game. Understand the Economic design space and find our positioning within it.
  • Stay current on genre evolution, new releases, and economic trends. Be the referent on the team for competitors knowledge and implementation.
  • Run economy simulations to validate pacing, identify monetization pressure points, and stress-test edge cases before anything hits production.
  • Leverage AI-assisted tools (LLMs for rapid scenario modeling, simulation frameworks, automated analysis) to accelerate iteration cycles and explore design spaces that manual modeling can't cover efficiently.
  • Define economy KPIs, monitor them post-launch, and translate movements into clear recommendations: what to tune, what to test, and what to escalate to the product team.
  • Be the connective tissue between game design, product, and analytics; make sure the math, the player experience, and the business goals are aligned.
  • Present economy rationale to leadership in terms they can act on. You should be able to explain why a specific system is tuned the way it is and what happens to retention or revenue if it changes.
  • Work with third-party benchmarking partners and external consultants; brief them on what data you need, evaluate what they deliver, and integrate their findings into your models.

Benefits

  • Competitive pay
  • Day-one benefits
  • RRSP match
  • Generous vacation
  • Mobile days
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service