Senior Level Designer - Raven - Middleton, WI

ActivisionMiddleton, WI
$82,240 - $152,160Onsite

About The Position

Your mission is to design, build, and polish exceptional single-player campaign experiences for Call of Duty, delivering memorable gameplay moments to millions of players worldwide. Working closely with the Lead Mission Designer and a cross-disciplinary development team, you will create immersive missions that seamlessly blend combat, narrative, pacing, and player agency into world-class gameplay experiences. As a Senior Single Player Level Designer, you will own major portions of campaign mission development from concept through ship. You'll collaborate across disciplines to build levels, prototype encounters, script gameplay, iterate through playtesting, and ensure every mission delivers on its creative vision and player experience. Your work will help establish the quality bar for campaign design while mentoring teammates through collaboration, feedback, and leading by example. The ideal candidate is an experienced designer with a passion for crafting compelling levels featuring engaging gameplay, strong pacing, and immersive cinematic storytelling. They thrive in an iterative development environment, embrace feedback, and are driven to continually elevate the quality of every mission.

Requirements

  • 5+ years of professional game development experience as a Single Player Level Designer or Gameplay Designer.
  • Shipped at least 3 AAA Console/PC titles with 2 in a Level Design capacity.
  • Strong understanding of geometry building, flow, and layout.
  • Experience designing and implementing FPS gameplay experiences.
  • Strong scripting and gameplay implementation experience using proprietary or commercial game engines.
  • Experience owning gameplay content from concept through final polish.
  • Deep understanding of level design principles including pacing, encounter design, combat flow, navigation, and player guidance.
  • Strong understanding of modern FPS gameplay and campaign design.
  • Excellent gameplay scripting and debugging skills.
  • Ability to create clear, organized design documentation.
  • Strong communication and collaboration skills.
  • Passion for building memorable player experiences through gameplay.
  • Passionate about creating exceptional single-player experiences.
  • Creative problem solver with strong ownership and initiative.
  • Thrives in an iterative, collaborative development environment.
  • Comfortable giving and receiving constructive feedback.
  • Strong attention to detail with a commitment to quality.
  • Excellent verbal and written communication skills.
  • Ability to balance creative ambition with production realities.
  • Passion for games with a broad understanding of modern action and FPS titles.

Nice To Haves

  • Experience with visual scripting tools such as Blueprint, Kismet, Bolt, or equivalent.
  • Experience with cinematic scripting and narrative-driven gameplay.
  • Experience mentoring junior designers.
  • Extensive knowledge of the Call of Duty franchise, particularly its campaign gameplay, pacing, and mission design.
  • Experience with AI encounter design, gameplay prototyping, and player progression systems.
  • Familiarity with visual content creation tools such as Photoshop, Illustrator, or equivalent.
  • Experience working with proprietary game engines and large cross-disciplinary AAA development teams.

Responsibilities

  • Design, build, and iterate on engaging single-player campaign levels from concept through final polish.
  • Build compelling gameplay spaces that support combat, traversal, exploration, narrative, and cinematic moments with minimal feedback required.
  • Design encounters that deliver varied pacing, challenge, and player choice while supporting the overall mission experience.
  • Collaborate with leadership to ensure missions align with the creative vision, gameplay goals, and quality expectations.
  • Implement mission gameplay using proprietary scripting and design tools.
  • Prototype gameplay scenarios, encounters, and mechanics to evaluate player experience.
  • Iterate rapidly based on internal playtests, usability feedback, and design reviews.
  • Troubleshoot implementation issues and work collaboratively to identify creative solutions.
  • Partner closely with Mission Designers, Artists, Narrative, Engineers, Animators, Audio, and Production throughout development.
  • Clearly communicate design intent while incorporating feedback from internal teams and external partners.
  • Participate in regular mission reviews, playtests, and design discussions to continually improve campaign quality.
  • Help establish and maintain strong collaboration across multiple development disciplines.
  • Produce clear and concise design documentation including mission powerpoint decks, encounter briefs, scripting documentation, and implementation notes.
  • Effectively communicate ideas using presentations, diagrams, whiteboards, and visual references.
  • Maintain organized documentation that supports implementation and cross-team collaboration.
  • Playtest missions throughout development, identifying opportunities to improve gameplay, pacing, readability, and player experience.
  • Work with QA and development partners to identify, prioritize, and resolve mission issues.
  • Champion a player-first mindset throughout development.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • Relocation assistance
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