Senior AI Designer

People Can Fly

About The Position

People Can Fly is hiring a Senior AI Designer for candidates from the game industry who are based in Europe. The role focuses on designing and implementing combat gameplay, including combatant characters, their behaviors and abilities, encounters, and moment-to-moment mechanics. The designer owns features from initial concept and paper design through prototyping, scripting, iteration, debugging, optimization, and delivery. The role also involves working across disciplines, running playtests, sharing design information, mentoring less experienced peers, and occasionally supporting recruitment projects with HR.

Requirements

  • At least 6 years of experience in game production for consoles and PC.
  • At least 4 years of experience shipping AAA third-person-perspective, shooter, or cover-shooter titles in combat or systems design roles.
  • At least one shipped title in a senior role, with a history of successful features.
  • Excellent knowledge of Unreal Engine 4.
  • Working proficiency with Unreal Engine Editor.
  • Ability to communicate and align design vision with internal partners and the target audience.
  • Ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language.
  • Solid understanding of creative and game development processes.
  • Extensive experience with online action games.
  • Strong verbal and written communication skills in English.
  • Open-minded team-player attitude.
  • Strong work ethic and self-motivation.
  • Passion for playing and making video games.
  • Candidates must be from the game industry and based in Europe.

Nice To Haves

  • Familiarity with scripting languages and a strong foundation in math.
  • Deep understanding of systems design, player psychology, and emerging industry trends.
  • Experience with versatile game development tools such as Unity and Unreal.
  • Experience with Atlassian software, including JIRA and Confluence.

Responsibilities

  • Create, pitch, and prototype gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings.
  • Implement combatant characters with animations and behavior using state machines, behavior trees, visual effects, sound effects, and combat encounters with arena layouts and pacing using provided level design tools and other scripting systems.
  • Create design documents, content briefs, system outlines, and other materials to share necessary information with involved teams.
  • Own produced features from conceptual and paper design through prototyping, scripting, iteration, debugging, optimization, and delivery.
  • Conduct playtest sessions for involved developers, including level designers, artists, animators, and programmers, to discuss and improve implemented prototypes.
  • Collaborate across disciplines and ensure the correct partners are involved and informed throughout development.
  • Stay current on industry trends, including game genres, design methods and techniques, and audio-visual excellence.
  • Share knowledge and mentor less experienced peers.
  • Occasionally support the Lead in recruitment projects in collaboration with HR.

Benefits

  • UK: Private medical healthcare (Vitality) and BUPA dental insurance for employees and their families.
  • UK: Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions for members and their dependents.
  • Personal development opportunities and the ability to work in a global environment.
  • Work in a creative team with people passionate about what they do.
  • Poland: Private medical healthcare including dental treatment for employees and their families (Signal Iduna).
  • Poland: MultiSport card for employees and their family members or friends.
  • Poland: Free library with a wide range of games and books, with unlimited access.
  • Poland: Fresh fruit, snacks, and beverages for everyone in the office.
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