About the position
The Rigging Artist will be responsible for rigging assets, writing pipeline tools, and exploring new technologies under the guidance of the VFX Supervisor. This position may also branch out as an overall technical supervisory position for outsource studios. Sony Pictures Animation is an animation studio based in Culver City, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
Responsibilities
- Rigging all assets including characters, props, and environments
- Creating 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations
- Scripting and tool writing on all aspects of the pipeline using Python to implement new tools and support existing pipeline tools
- Interacting with production, supervisors, and team/peers to problem solve and share information related to show/assigned tasks and documenting workflows and processes
- Deciphering and following through on work in progress, dailies, briefings/notes, and feedback; documenting workflows and processes
- Providing recommendations and suggestions for designs and animatics that align with the production's schedule
- Hitting schedule/show deadlines, participating in dailies, and attending team reviews of work in progress
- Creating and troubleshooting simplified crowd rigs for use with Golaem crowd software
- Having a good understanding of a wide range of skills in Maya
Requirements
- Rigging assets, including characters, props, and environments
- Creating 3D character rigs and animation interface controls
- Scripting and tool writing using Python to implement new tools and support existing pipeline tools
- Interacting with production, supervisors, and team members to problem solve and share information
- Deciphering and following through on work in progress, dailies, briefings/notes, and feedback
- Documenting workflows and processes
- Providing recommendations and suggestions for designs and animatics
- Hitting schedule/show deadlines and participating in dailies and team reviews
- Creating and troubleshooting simplified crowd rigs for use with Golaem crowd software
- Good understanding of a wide range of skills in Maya
Benefits
- Rigging assets and writing pipeline tools
- Exploring new technologies
- Technical supervisory position for outsource studios
- Empowering filmmakers to lead the creative process
- Allowing the hand of the artist to be truly felt
- Producing bold and innovative visual storytelling
- Creating 3D character rigs and animation interface controls
- Scripting and tool writing using Python
- Problem-solving and sharing information with production, supervisors, and team/peers
- Documenting workflows and processes
- Providing recommendations and suggestions for designs and animatics
- Hitting schedule/show deadlines
- Participating in dailies and attending team reviews
- Creating and troubleshooting simplified crowd rigs
- Good understanding of a wide range of skills in Maya
- Implementation of new tools and techniques using Python scripting
- Knowledgeable in writing utility scripts
- Open to expanding software skills (e.g., Unreal Engine)
- Ability to work efficiently as part of a team or independently as needed
- Anticipated base salary of $45/hour to $75/hour
- Benefits pursuant to the collective bargaining agreement
- Equal opportunity employer