About The Position

The Graphics Acceleration Software team within Apple’s Media, Graphics & Compute Technologies group delivers software for GPU, display, power-management, content-protection, and other technologies for existing and future iOS and macOS products. The team is seeking an outstanding, driven, diligent, and dedicated engineer. The broader group provides media, display, and graphics software foundations across Apple products and applications, including technologies such as Metal, QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, and Core Animation.

Requirements

  • Excellent programming skills and knowledge of C/C++.
  • Development experience on Unix, Linux, or Mac OS.
  • Excellent software design, problem-solving, and debugging skills.
  • Experience using and implementing general operating system concepts.
  • Strong kernel-mode device driver development skills.
  • Experience with systems engineering or low-level hardware and firmware/driver programming.
  • Technical BS/MS degree.

Nice To Haves

  • Knowledge of display technology.
  • Experience with embedded systems.
  • Experience with parallel and asynchronous processing.
  • Experience with hardware bring-up and debugging.
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