Product Designer

Outset•San Francisco, CA
•$180,000 - $220,000

About The Position

Outset is hiring an experienced Product Designer to own meaningful parts of its AI-powered user research product. A significant part of the role will focus on the Digital Twins / Simulations Lab, a new 0-to-1 product being developed alongside the core platform, with work extending across the product as team needs evolve. The designer will learn how the simulations and related systems work—including their models, data pipelines, and research methods—and translate that technical complexity into clear, intuitive, and trustworthy experiences for researchers. The Product Designer will work closely with the Head of Design, product managers, Sales, Engineering, company founders, and, on simulations work, the scientists building the lab. The role involves staying close to customer conversations and feedback, balancing a high bar for craft with rapid iteration, and taking projects from early concepts through launch and continued improvement. The team uses tools such as Codex, Claude Design, and Figma, and frequently generates and refines prototypes.

Requirements

  • At least 5 years of product design industry experience, ideally including time as a lead or founding designer on a product or major product area.
  • Experience taking a product from 0 to 1, or working in an early-stage environment where direction changed often.
  • Genuine curiosity about technically complex systems and a track record of designing clear products on top of them.
  • Comfort working directly with customers and treating their feedback as a primary input to design.
  • Exceptional communication skills.
  • Strong but loosely held opinions on design and product.

Nice To Haves

  • Comfort designing in code, such as building prototypes with real data or shipping frontend changes alongside engineers.
  • Experience building enterprise software.
  • Experience building in the research industry.

Responsibilities

  • Own product surfaces end to end, taking projects from early concepts through launch and iteration, including a central role in the Simulations work.
  • Understand how simulations and other systems work, then design experiences that make their outputs legible and trustworthy to researchers.
  • Participate in customer conversations, review feedback, and turn it into design decisions quickly.
  • Produce wireframes, interaction designs, and high-fidelity visuals, with close attention to details in the shipped product.
  • Question features that add complexity without substantial value and help reduce scope to what matters most.
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