Product Designer

Triumph•San Francisco, CA
•$160,000 - $225,000•Onsite

About The Position

As a Product Designer on Rips, Triumph’s collectibles trading card app, you will work closely with the Product Manager to shape the mobile and web experience. You will build on the existing design system, help deliver a web version of Rips, and establish a foundation for future web and Android apps in the gaming ecosystem. The role involves fast cycles of ideation and iteration as the product grows. You will own product design end to end, from user research and flows through wireframes, prototypes, high-fidelity UI, and production-ready assets. You will evolve the design system, create interaction patterns that feel native to iOS and can scale across platforms, and design clear consumer experiences, especially game-like mechanics and collectibles. You will partner with product and engineering to validate ideas and deliver features quickly, and contribute in-product brand elements such as illustration, motion, and microcopy.

Requirements

  • 1–2+ years of product design experience on consumer-facing iOS apps.
  • Expertise designing for iOS/Apple platforms and a desire to work across platforms as the product expands to Android and web.
  • Demonstrated ability to design for consumer engagement, including game loops, progression, and rewards, and to turn complex concepts into delightful user flows.
  • Passion for creating delightful user experiences through motion, illustration, animations, and high-quality interaction design.
  • Tenacity, pragmatism, and scrappiness; values agency and can prioritize impactful work using data and user feedback.

Nice To Haves

  • Experience working on gaming or other interactive entertainment apps.

Responsibilities

  • Ship product design end to end, including user research, flows, wireframes, prototypes, high-fidelity UI, and production-ready assets.
  • Iterate on and evolve the existing design system to keep Rips cohesive.
  • Create interaction patterns that feel native to iOS and can scale to web and Android.
  • Design clear, intuitive consumer experiences, especially game-like mechanics and collectibles.
  • Partner with product and engineering to validate ideas quickly and move concepts to live features.
  • Contribute in-product brand elements, including illustration, motion, and microcopy.

Benefits

  • $400 per month lunch credit
  • Healthcare
  • Vision insurance
  • Dental insurance
  • 401(k)
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