Principal UX Designer - Poker

ZyngaToronto, ON
$107,000 - $170,000

About The Position

We are looking for a Principal UX Designer to join the Zynga Poker team. As a Principal Designer you’ll shape the end to end experience for a live, social, real-time competitive game for millions of players globally where clarity, trust, and delight matter every hand played.

Requirements

  • Bachelor's degree in HCI, Design, Graphic Design, Industrial Design, or related area required. A combination of education and experience may substitute for a Bachelor's degree.
  • 6+ years of experience in the game development industry specializing in UX/UI, having worked on 3+ different game titles.
  • A portfolio with relevant industry/personal work.
  • Ability to adapt and work in a fast-paced setting. Be able to rapidly develop new skills and behaviors in response to changing circumstances.
  • Ability to present complex ideas to diverse audiences and articulate a convincing point of view.
  • Highly proficient written and verbal communication skills, including technical writing.
  • Ability to utilize new tools and technologies as they evolve with AI.
  • Ability to prioritize tasks, work efficiency, handle time effectively, and complete your work with minimal oversight.
  • Proactive self-development and interest in leveling up personal, interpersonal, and craft skills.
  • An authority on the UX Design process: Defining usability challenges, researching the problem space, analysis of qualitative and quantitative data, designing appropriate solutions, and validating ideas through testing.
  • Experienced expert in designing for games vs. task completion, specifically supporting fun and engagement.
  • High degree of competence in assessing and addressing product usability and applying user psychology.
  • An accomplished expert with prototyping design software.
  • An accomplished expert in user interface layout design, hierarchy, color theory, and information architecture.
  • Can consistently produce high-quality visual assets for user interfaces.

Responsibilities

  • Collaborate with the product and design teams to conceptualize, define, and develop features that yield extraordinary experiences for our players.
  • Create user flows, interface wireframes, prototypes, and design documentation.
  • Employ the classic design process of defining problems, researching, analyzing, designing, and validating results.
  • Create UI design/layouts.
  • Collaborate with the art team to define/adhere to a thematic art style.
  • Design functional animation for user interactions.
  • Participate in the planning and moderating of user testing.
  • Conduct market competitor research and deconstructs.
  • Conduct heuristic evaluations of internal & external products.
  • Partner with technical artists and engineers to ensure designs will work well in the game engine.
  • Set examples, guides, and standard methodologies in UI/UX for others in your game team.
  • Lead and participate in company-wide UI/UX community events, critiques, product reviews, and feature retrospectives.

Benefits

  • medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per calendar year
  • paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
  • up to 10 paid sick days per calendar year
  • paid parental and compassionate leave
  • wellbeing programs for mental health and other wellness support
  • family planning support through Maven
  • commuter benefits
  • reimbursements for fitness-related expenses
  • 401(K) plan
  • Employee Stock Purchase Program
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