Principal UX Designer

Scopely
$169,600 - $253,000Hybrid

About The Position

Scopely is looking for a Principal UX Designer to join the Monopoly Go! team. This role can be based in our Culver City studio hub on a hybrid basis, or remote in either the United States or Canada. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

Requirements

  • 8+ years of previous games UX design experience
  • Proven track record of creating impactful social gameplay features with deep expertise in game mechanics, player motivations, rewards, and framing
  • Skilled in developing innovative features with the ability to tailor processes according to project complexity and novelty
  • Expertise creating and utilizing prototypes to test and refine gameplay, with a strong ability to identify what needs to be prototyped and a mindset geared toward failing fast to quickly iterate and improve designs
  • Ability to seamlessly move between solving immediate design challenges and higher-level design principles, ensuring both tactical execution and alignment with broader strategic goals
  • Highly collaborative designer and expert communicator who proactively shares ideas, seeks feedback, and drives the iterative process working toward consensus on design solutions

Responsibilities

  • In this hands-on Principal UX Design role, you’ll work with feature teams to develop new mini-game experiences for players that drive engagement, add novelty, and create and deepen in-game social connections.
  • Identify and explore opportunities for new mini-game experiences. Lead discovery initiatives aimed at deepening our understanding of player preferences and abilities for new game mechanics.
  • Lead the ideation of new concepts, facilitating brainstorming sessions and creating conceptual designs and prototypes to test new ideas.
  • Push the boundaries of established mini-games by reimagining familiar experiences and finding innovative ways to surprise players, while staying aligned with our UX pillars and product vision.
  • Contribute to the development of frameworks that ensure UX consistency and integrity across mini-games, balancing the need for novelty and innovation with adherence to shared guidelines, principles, and design patterns.
  • Champion user testing as an essential part of the UX process. Collaborate with the research team to identify risks and determine testing priorities, outlining objectives, scripts, and producing the necessary materials for testing.
  • Deliver comprehensive designs and documentation to effectively communicate the player experience to the development team, working closely with the Art and Engineering teams to provide clear design requirements and direction.
  • Own your working group’s results, ensure alignment to vision and goals, and extend your impact beyond your craft to unblock and solve cross-domain challenges.

Benefits

  • equity
  • bonuses
  • healthcare benefits
  • retirement benefits
  • pet insurance
  • paid holidays
  • paid Scopely free days
  • unlimited paid time off
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