True Anomaly is seeking a Principal Software Engineer to define the technical vision and architecture for a spacecraft simulation platform. The platform will support high-fidelity multi-physics modeling of spacecraft and constellations, simulation of complex dynamic environments, mission planning, autonomy development, GNC validation, and operational decision-making. The role sets technical direction across the simulation organization and serves as an authority on simulation methodology and engineering best practices. The position leads the strategy and development of simulation infrastructure spanning multi-physics modeling, real-time and faster-than-real-time execution, and hardware/software-in-the-loop environments. It involves making architectural decisions, anticipating technical risks and capability gaps, defining engineering standards and V&V frameworks, and developing production-quality C++ simulation software. The engineer will also shape the platform's C++ and Python APIs, documentation, and integrations with mission planning, GNC, systems engineering, and autonomy teams. As a technical leader, this person will guide the simulation team, mentor engineers, contribute to career development, and work with engineering leadership on capability roadmaps, proposals, and technical white papers. The role represents simulation engineering in cross-functional forums, program reviews, and customer discussions. This is a fully onsite position based in or commutable daily to True Anomaly's Denver or Long Beach office. The role is open until filled. Applicants must meet applicable U.S. Government space technology export authorization requirements.
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Job Type
Full-time
Career Level
Principal