Zipline is seeking a Simulation Software Engineer to build and evolve the core infrastructure used to validate its robotics fleet software. The role focuses on high-performance, high-fidelity digital twins and deterministic, faster-than-real-time testing of autonomous flight logic, cloud connectivity, and vehicle coordination across mission scenarios. The simulation environment is intended to operate independently of physical hardware while supporting safety-critical testing at scale. The engineer will develop reusable simulation infrastructure, integrate production software and hardware into virtual environments, scale testing from individual vehicles to fleet-scale scenarios in continuous integration, and help engineering teams create tests, debug failures, improve workflows, and extend simulation capabilities. The platform supports teams across flight software, testing, cloud, hardware-in-the-loop, embedded systems, ground systems, and CI/CD. The position is onsite in the Bay Area because of frequent cross-functional collaboration, access to flight-test and hardware-in-the-loop labs, and operational incident response. Occasional travel to field sites or test ranges may be required. Candidates must be eligible to work in the United States. Starting cash compensation is $180,000–$220,000; total compensation may also include equity, discretionary annual or performance bonuses, sales incentives, and benefits.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed