True Anomaly is seeking a Principal Software Engineer, Spacecraft Simulation, to define the long-term technical vision and architecture for a simulation platform supporting high-fidelity multi-physics spacecraft and constellation modeling, as well as simulation of complex, dynamic environments. The platform will support mission planning, autonomy development, GNC validation, and operational decision-making. The role sets technical direction across the simulation organization and serves as an internal authority on simulation methodology and best practices. The engineer will guide simulation infrastructure spanning multi-physics modeling, real-time and faster-than-real-time execution, and hardware/software-in-the-loop environments. The role includes developing production-quality simulation software and tightly coupled physics algorithms; defining solver, API, and integration approaches; and establishing standards, documentation, and verification and validation frameworks. The position also provides technical leadership through architectural guidance, code review, mentorship, cross-functional collaboration, and contributions to roadmaps, proposals, and technical white papers. This role is fully onsite in Denver or Long Beach; candidates must be based in or able to commute to one of those offices daily. U.S. government space technology export regulations apply: candidates must be a U.S. citizen, lawful permanent resident, protected individual under 8 U.S.C. 1324b(a)(3), or eligible to obtain the required U.S. Department of State authorizations.
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Job Type
Full-time
Career Level
Principal