Apple Inc. is hiring a Physical Design Engineer to implement and close physical design partitions for SoCs and core platforms. The role works with logic design and physical design teams to understand partition architecture, drive physical design early in the design cycle, and complete netlist-to-GDS2 implementation within schedule and design goals. It owns timing, physical, and electrical verification and signoff closure, and resolves physical design and flow issues by identifying and implementing solutions. The engineer serves as a focal point for place-and-route work, coordinating engineers, milestones, dependencies, and short- and long-term plans across domains such as top-level design, STA, and block place and route. The role also drives physical design methodologies and best-known methods, creates guidelines and checklists, tracks execution, and works with ASIC vendors to achieve timing closure. The position involves frontend and backend implementation from RTL to GDS2, including synthesis, formal verification, floor planning, netlisting, timing constraints, timing and power convergence, and ECO implementation. It includes hands-on physical implementation and timing closure; timing signoff and analysis methodologies; ECO script development; and floor planning and physical design closure for large, complex designs operating at 1 GHz or higher. The engineer drives high-frequency, low-power timing and physical design convergence at block, cluster, and/or full-chip level. The position is based in Cupertino, California, and various unanticipated locations throughout the United States, and is 40 hours per week.
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Job Type
Full-time
Career Level
Mid Level