Mission Designer

Absurd Ventures•Santa Monica, CA
•$100,000 - $115,000•Onsite

About The Position

We are seeking a Mission Designer to create memorable missions combining storytelling and action gameplay for a new open-world IP built in Unreal Engine 5. The role is a hands-on contributor and implementer of story missions, including critical-path and side missions, as well as single-player campaign features. The Mission Designer collaborates with a multidisciplinary team to build engaging and innovative mission experiences.

Requirements

  • 1–2+ years of experience building mission content, ideally for an open-world game.
  • Excellent communication and interpersonal skills.
  • Innovative thinking and creative problem-solving skills, with the ability to thrive in a collaborative team environment.
  • A high-quality portfolio showcasing previous scripting, encounter design, or mission design work in games.
  • Strong understanding of storytelling and narrative design.

Nice To Haves

  • Experience building game-wide systems or features.
  • Experience with level design, blockout, or world-building.
  • Experience with Unreal Engine 4 or Unreal Engine 5.
  • Experience working with co-development partners.
  • Experience working on an open-world title.

Responsibilities

  • Own the implementation of engaging, diverse, and innovative missions in a story-driven open-world game.
  • Work with the Lead Mission Designer to develop best practices and robust solutions that support faster iteration across the team.
  • Challenge existing approaches to open-world mission design and identify where design can evolve and where established approaches are effective.
  • Build innovative mission systems that can help define core features across the game.
  • Use existing open-world systems and mechanics to create dynamic mission experiences that adapt to player choices and actions.
  • Provide feedback to other mission designers to improve design and storytelling quality.
  • Create documentation for missions, mission tools, and features developed for missions.
  • Design and implement changes based on internal and external playtesting data.

Benefits

  • Vacation time
  • Sick time
  • Company holidays
  • Parental leave
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Life insurance
  • Disability insurance
  • 401(k) matching
  • Certain roles may be eligible for bonus and equity.
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