This role is focused on solving the most challenging unsolved problem in robotics hardware: achieving human-like dexterous manipulation in real-world environments. The position involves designing and developing mechanical architectures for humanoid robotic hands, including joints, structures, and tendon-driven actuation systems. It also requires the integration of various components like tendons, actuators, routing hardware, transmission mechanisms, and electronics within highly space-constrained designs. The engineer will be responsible for prototyping, testing, and iterating hand designs to meet specific goals for strength, dexterity, durability, and manufacturability, as well as conducting stress, fatigue, and failure analysis. Material selection for both hard and soft components, based on criteria such as strength, friction, flexibility, and wear resistance, is also a key aspect of the role, including evaluating materials for grip and wear resistance.
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Job Type
Full-time
Career Level
Mid Level