About The Position

As part of Apple’s Silicon Technologies group, the GPU Design Engineer will help design and manufacture next-generation, high-performance, power-efficient processors and systems-on-chip. The role is part of the GPU Memory Hierarchy Design team and contributes to development of an Apple-designed GPU. The engineer participates in micro-architecture specification and RTL coding, explores trade-offs among performance, area, and power consumption, and collaborates with the verification team on functional simulation and debugging. The position calls for creative problem-solving, adaptability, and the ability to work in new technical areas.

Requirements

  • Minimum of a bachelor's degree.
  • Knowledge of logic design fundamentals.
  • Knowledge of computer architecture fundamentals.
  • Experience and knowledge of CPU or GPU architecture.
  • Knowledge in one or more areas of cache design, on-chip interconnect network, data compression, or shader processor.
  • Ability to work well in a team with strong communication skills.
  • Understanding of high-performance, low-power designs.
  • Experience with Verilog/SystemVerilog and HDL.
  • Experience with scripting languages such as Perl, Python, and Ruby.
  • Creativity in problem-solving and ability to adapt quickly to new technical areas.

Responsibilities

  • Participate in micro-architecture specification and RTL coding.
  • Explore architecture trade-offs in performance, area, and power consumption.
  • Collaborate with the verification team on functional simulation and debug.
  • Contribute to designing and building the GPU as part of the GPU Memory Hierarchy Design team.
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