About The Position

As part of Apple’s Silicon Technologies group and GPU Memory Hierarchy Design team, the GPU Design Engineer will help design and manufacture next-generation, high-performance, power-efficient processors and systems-on-chip. The role participates in micro-architecture specification and RTL coding, explores performance, area, and power trade-offs, and collaborates with the verification team on functional simulation and debugging. The engineer is expected to solve problems creatively, think beyond standard conventions, and adapt quickly to new technical areas.

Requirements

  • Experience with Verilog/SystemVerilog and HDL.
  • Minimum of a BS degree.

Nice To Haves

  • Knowledge of logic design fundamentals.
  • Knowledge of computer architecture fundamentals.
  • Experience and knowledge of CPU or GPU architecture.
  • Knowledge in one or more areas of cache design, on-chip interconnect network, data compression, or shader processor.
  • Ability to work well in a team with strong communication skills.
  • Understanding of high-performance, low-power designs.
  • Experience with scripting languages such as Perl, Python, and Ruby.

Responsibilities

  • Participate in micro-architecture specification and RTL coding.
  • Explore architecture trade-offs in performance, area, and power consumption.
  • Collaborate with the verification team on functional simulation and debug.
  • Apply creative problem solving and adapt quickly to new technical areas.
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