Destiny Staff Environment Palette Artist
Bungie
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Posted:
March 27, 2023
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Remote
About the position
Bungie is seeking a Staff Environment Palette Artist to help set the inspirational bar for Destiny’s palette team to conceive and develop environment palettes. The ideal candidate will be responsible for high-quality content contributions from new styles of architecture to props to natural assets like rocks and trees. They will also help drive the environment palette aesthetics and execution, and plan/implement the modular art kits that environment artists use to build the worlds inside of Destiny.
Responsibilities
- Establish the bar for aesthetic and technical quality and efficiency standards and impart / uphold those standards within the palette team
- Set an inspirational content bar for our team of Palette artists in the creation and delivery of environment palettes
- Collaborate with the Art Direction and art stakeholders to align on and communicate the visual quality goals for all environment palette content
- Work with Art Direction and Concept Art to help develop the aesthetics of new environment palettes
- Strive to define, optimize, and enhance an effective art pipeline while identifying workflow improvements
- Act as a mentor / force-multiplier for more junior artists
- With Art Direction, Production, and Tech Art, ensure project documentation for World Art style and workflows are up to date and shareable
- Promote a culture of positivity and collaborative innovation
- Identify, mitigate, and escalate risks in your area
- With Production and World Art stakeholders to curate, categorize and taxonomize World art asset libraries (2D and 3D)
- Work responsibly to the scope versus capacity of your team
- Participate in regular reviews and critique processes for World Art and affiliated art disciplines
- Radiate communication: ensure project and internal Bungie team receive regular communication on status of your team
- Help establish, and adhere to performance and memory budgets
Requirements
- Proven team lead experience through full AAA development cycles
- Possess excellent written and oral communication skills
- Ability to work with a great deal of autonomy to create innovative content supportive of Destiny’s visual pillars and the established goals for each release
- Thorough understanding of how to build for modularity, versatility, and efficiency
- Thorough understanding of light, value, composition, color, staging, and detail in environmental design
- Advanced understanding of shader development
- Advanced understanding of the core principals of 3D World Art content creation
- Outstanding ability to drive creative visual and technical solutions
- Be task driven, self-motivated, and proactive
- Strong organizational and analytical skills; attention to detail
- Willingness to help grow / mentor more junior artists on the team
- Experience solving technical challenges of working with visibility, terrain, and modular assets
- Deep Knowledge of Photoshop, Maya, Max, and other 2D/3D applications
- Ability to creatively align with the team and take initiative
- Enthusiasm for playtesting, giving feedback, and receiving feedback
- Work with Production and Art Management to estimate project deliverables, ensuring they meet the defined objectives, quality bar, and schedule