Level is a learning technology company that builds interactive, standards-aligned practice to support students, educators, and parents. The Senior Client Platform Engineer owns how Level’s Godot-based educational games are built, delivered, and run on one or more target platforms, ensuring they perform well and feel native across devices such as Chromebooks, iPads, and web browsers. The role requires deep hands-on knowledge of the CPU, GPU, and platform-specific requirements of at least one specialty platform, along with mentoring and technical leadership. The engineer owns platform delivery end to end, from builds and packaging through signing, distribution or store requirements, release, and live updates. They design and maintain shared abstractions between game code and platform-specific windowing, input, file-system, and device services; manage lifecycle events and memory pressure; and develop capability detection, quality settings, scalability tiers, and graceful fallbacks. They profile and optimize performance, build native plugins and bindings, automate platform CI and device testing, document constraints, influence technical decisions, and mentor engineers. Level is hiring across iOS, Android/Chromebook, Web, Desktop (Windows, macOS, Linux), Performance, and Generalist specializations. Candidates need depth in at least one area. The company will route applicants to the track that best fits their strengths.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed