Level is hiring a Senior Client Platform Engineer to own how its Godot-based educational games are delivered and run on one or more target platforms. The engineer will help ensure that games perform well and feel native across devices such as school-issued Chromebooks, family iPads, and web browsers. The role requires deep hands-on knowledge of CPU, GPU, and platform-specific requirements, along with mentorship of other engineers. The position includes end-to-end platform delivery, from builds and packaging through signing, distribution, release, and live updates. It also involves developing a shared platform abstraction layer, managing application lifecycle events, optimizing performance across different device capabilities, integrating native platform services, and improving platform CI and device coverage. The engineer will influence technical decisions, identify platform risks, document constraints, and mentor mid-level and associate engineers. The hiring team is considering candidates across iOS, Android/Chromebook, Web, Desktop (Windows, macOS, Linux), cross-platform Performance, and Generalist specializations. Candidates need demonstrated depth in at least one of these areas.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed