About The Position

The Department of Fine and Performing Arts at Bowie State University invites qualified adjunct faculty to teach undergraduate courses in its Bachelor of Science in Immersive Media, Entertainment and Gaming (IMEG) program. The role is for educators and industry professionals committed to teaching excellence, mentoring students, and preparing them for careers in creative technology and entertainment. Adjunct faculty teach assigned courses, create hands-on learning experiences using current industry technologies, assess student learning, maintain academic records, hold required office hours, and support students. They keep current with emerging technologies and industry practices and may collaborate with full-time faculty on curriculum, student projects, and program initiatives. They also support experiential learning through internships, industry partnerships, competitions, and portfolio development. The program seeks expertise across game design and development, Unreal Engine, animation, visual and special effects, virtual production, and extended reality. Applicants should submit a cover letter, CV or résumé, professional portfolio, and contact information for three professional references. Application review begins immediately and continues until the position is filled. Compensation is $3,000 per 3-credit course, subject to change.

Requirements

  • Professional experience in the game, film, animation, immersive media, entertainment, interactive technology, or related industries.
  • Demonstrated proficiency with current industry-standard software and technologies, such as Unreal Engine, Unity, Autodesk Maya, Blender, Houdini, Adobe Creative Cloud, Cinema 4D, DaVinci Resolve, ZBrush, and related emerging technologies.
  • Experience teaching in higher education, particularly in project-based, studio, laboratory, or production environments.
  • Commitment to experiential learning, interdisciplinary collaboration, innovation, and student success.

Nice To Haves

  • A Master of Fine Arts (MFA) or other terminal degree is preferred.
  • Successful university and/or college teaching experience.
  • Significant professional accomplishments, recognized industry expertise, and substantial experience in the creative industries are desirable.
  • A record of professional creative practice, exhibitions, screenings, published work, game releases, or other industry-recognized accomplishments.
  • Expertise in game design, including gameplay mechanics, level design, narrative design, UX, systems design, prototyping, and player-centered design methodologies.
  • Expertise in game development, including programming and implementation with modern game engines, scripting languages, optimization, AI, networking, and multi-platform deployment.
  • Advanced proficiency in Unreal Engine 5, including Blueprint visual scripting, C++, real-time rendering, lighting, materials, cinematics, physics, optimization, and interactive experiences.
  • Expertise in 2D and 3D animation, character animation, motion graphics, rigging, modeling, texturing, lighting, rendering, motion capture, and animation pipelines.
  • Expertise in visual effects and special effects, including digital compositing, particle systems, simulations, procedural effects, CGI integration, cinematic effects, and real-time effects for games and film.
  • Expertise in virtual production, including LED volume workflows, real-time cinematography, camera tracking, ICVFX, motion capture, digital environments, virtual sets, and production pipelines integrating Unreal Engine.
  • Extended Reality (XR) expertise, including VR, AR, MR, immersive storytelling, interactive experiences, spatial computing, and emerging immersive technologies (preferred).
  • Success working across multiple creative disciplines and collaborating with industry partners.

Responsibilities

  • Teach undergraduate courses assigned within the IMEG curriculum.
  • Develop engaging, hands-on learning experiences using current industry technologies.
  • Evaluate student performance and provide timely feedback.
  • Maintain accurate academic records and submit grades in accordance with university deadlines.
  • Hold office hours and be available to support student learning.
  • Maintain currency in emerging technologies and industry best practices.
  • Collaborate with full-time faculty on curriculum development, student projects, and program initiatives when appropriate.
  • Support experiential learning opportunities, including internships, industry partnerships, competitions, and portfolio development.

Benefits

  • Medical insurance
  • Dental insurance
  • Prescription coverage
  • Long-term disability insurance
  • Accidental death and dismemberment insurance
  • Life insurance
  • Supplemental retirement accounts
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service