The XR Developer designs, develops, deploys, and maintains immersive applications and simulations using Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) technologies. The role translates skills-based learning objectives, user needs, and technical requirements into functional, engaging, and accessible XR applications that support faculty and students. It collaborates with faculty, instructional designers, project managers, Technical Artists, and engineering teams to create scalable solutions using Unity and/or Unreal Engine, WebXR, and related platforms. The position covers software development, prototyping, user interaction design, AI integration, testing, optimization, troubleshooting, and deployment across VR headsets, desktop, browser-based, and LMS environments. It contributes reusable frameworks, tools, workflows, and coding standards; researches emerging XR and AI technologies; provides technical guidance and training; and assists with XR device setup, configuration, maintenance, troubleshooting, deployment, and inventory management. The role is classified as telework eligible. Work may be remote, hybrid, or on-site depending on departmental requirements and leadership approval. Occasional travel or campus presence may be required for equipment deployment, hardware maintenance, testing, team planning, or institutional events. The target hiring range is $75,643–$86,990.40, with the final offer based on qualifications and experience. A criminal history background check is required for finalists.
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Job Type
Full-time
Career Level
Mid Level