UX Lead

Electronic Arts•Vancouver, BC
•CA$141,400 - CA$204,400•Onsite

About The Position

Electronic Arts’ Respawn studio is seeking a UX Lead to shape and evolve the player experience across the Apex Universe. The role is based at one of the listed locations: Los Angeles–Chatsworth, Vancouver, or Madison. Reporting to the Experience Design leadership team, the UX Lead guides the design and delivery of impactful UX features and systems for a large live-service product. The role partners with multidisciplinary teams to define experience direction and guide design execution from early concepts through release, while establishing standards and practices for a cohesive, accessible, high-quality player experience. This is a hands-on design leadership role that balances feature ownership with mentoring, cross-functional collaboration, and ongoing improvement of UX craft.

Requirements

  • At least 7 years of professional UX or interaction design experience, including experience shipping games and working within game engines.
  • Demonstrated experience leading complex UX initiatives, influencing cross-functional teams, and mentoring or guiding other designers.
  • Strong proficiency in Figma or comparable UX design tools, with experience in rapid prototyping and iterative design.
  • Strong understanding of interaction design, information architecture, usability, accessibility, and visual design principles.
  • Ability to balance player needs, gameplay requirements, technical constraints, and product priorities while communicating design decisions effectively.
  • A portfolio demonstrating high-quality UX work, complex problem-solving, and meaningful contributions to shipped products.

Nice To Haves

  • Experience developing UX for AAA, multiplayer, live-service, or FPS games.
  • Experience shaping UX vision, design principles, or roadmaps across multiple features or interconnected systems.
  • Familiarity with interaction design across console and PC; mobile experience is also valued.

Responsibilities

  • Lead complex UX features and systems from concept through implementation and release, translating player needs, gameplay goals, and product strategy into intuitive, high-quality experiences.
  • Partner with Experience Design leadership and cross-functional teams to define experience direction, align priorities, solve design challenges, and deliver cohesive player experiences.
  • Mentor and support UX designers through actionable feedback, design reviews, and collaborative problem-solving; help establish best practices, workflows, and standards that improve design quality and consistency.
  • Collaborate with engineers, UI technical designers, producers, and directors to develop feasible solutions, manage dependencies, prioritize work, and ensure high-quality implementation.
  • Advocate for player-centered design through prototyping, playtesting, research, and iteration; communicate design rationale and influence decisions across disciplines.

Benefits

  • Three weeks of vacation per year to start (Canada).
  • 10 days of sick time per year (Canada).
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child: 12 weeks for maternity and 4 weeks for parental/adoption leave (Canada).
  • Extended health, dental, and vision coverage (Canada).
  • Life insurance (Canada).
  • Disability insurance (Canada).
  • Retirement plan for regular full-time employees (Canada).
  • Certain roles may be eligible for bonuses and other incentive programs.
  • EA benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, and complimentary games.
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